Trying to port #Moonring to #portmaster for my ambernic rg35xx h. Shaders are kicking my ass
The whole engine seems kinda borked, because basic engine functionalities fail, like loading a font or loading a new scene.
Moonring is written using Love2D, the same engine Balatro uses, which runs with PortMaster. I mostly copied their directory, so I would expect the engine to work?
I think I'll patch one shader and see if it really is the GLSL ES problems I suspect
Fuck yes, I got the the title screen, but then my console crashed...
How tf do I handle controls?
Ok, figured it out, just a missing switch in the launch script. Now I can exit the main screen, but it crashes again, because, you guessed it, shaders. Yayyy.
Imma need to patch them, i guess
Fuck, one thing I forgot: The game requires you to enter text to communicate with NPC's.
I did not thing about how I can handle that...
@Zeno Maybe someone has a library you can link in to do it character by character?
Regardless, as an Anbernic fan, my hat is off to you.
@mkb Actually, I already use a program to map keypad inputs to keyboard, and it also supports text input. It's not gonna be a great experience, but it will work.
I actually just now got it to load into the actual world, all with walking around and stuff. So just a little more polish