Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.
I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr!
And I also contributed a bit to other games like #HurryCurry or #Librerama.
It is with pleasure (and tiredness) that I inform that #Librerama's codebase has been ported to the version 4 of the #GodotEngine!
There's still a few things that need a little more work, but the game itself is in a completely playable state.
https://codeberg.org/Librerama/librerama/commit/325efc102cdc4af477fff35c43de327e13ac9b71
Long time coming, but #Librerama 0.6.0 is now available! No new nanogames this time, but instead a solid foundation for the gameplay loop.
Your tickets now finally have a use, buying more nanogames! From now on, you only start with 6, and have to buy more as you accumulate tickets. In the future, you'll be able to use them for stuff other than nanogames.
Download it (or just play it online) right here:
https://librerama.codeberg.page/
No better time than #ILoveFS day to tell that #Librerama is still being worked on!
Lots of stuff taking my free time, but the next version is very close to be released.
https://translate.codeberg.org/projects/librerama/
And the best thing for me, it can be translated with the #codeberg translation service. Fantastic.
Bored today? Procrastinating from work? Or just relaxing?
What about playing some funny little games?
What about
#Librerama https://librerama.codeberg.page/
or
What the Road brings
https://captain4lk.itch.io/what-the-road-brings ?
Happy playing :)
Adaptiveness on #Librerama's webpage has been greatly improved! It should now be far more usable while accessing it from your phone!
I've finally found some free time in the last few days to push some code from my machine to the #Librerama repo. This makes the commit history look a bit more active once again.
There's still a lot of stuff that isn't quite ready to be pushed yet, but it will be soon™.
Boy, I haven't posted here for a while, didn't I?
I've been quite busy with work and some personal stuff as well, which means that I don't have too much free time (which I would rather not spend on social media).
#Librerama is still being worked on! There's a big update coming, but it will take a while for me to release it.
Hope you're all doing fine, bye again for now!
Better late than never, #Librerama 0.5.0 is here, together with a website of its own (thanks, @codeberg@mastodon.technology)! You can play the game in your browser there: https://librerama.codeberg.page
Coming with this version, is 4 new nanogames, support for joypads to be used in nanogames that require touch/mouse, and bugfixes.
This release is packed with the most recent version of the #GodotEngine, 3.4.
I've recently created a #Matrix room for #Librerama, come join if you want!
Hey everybody! Today is Discoveries time!
We are going to try out a new game called Librerama!
see you at 22.00 (UTC+2)
After a long time that should've been far shorter, version 0.4.0 of #Librerama has been released!
Using the new 3.3 version of the #GodotEngine, this release comes with 5 new nanogames, music, and lots of QOL improvements!
Have fun, folks!
New guide with tips on how to design #Librerama nanogames has just been released!
https://codeberg.org/Yeldham/librerama/wiki/Tips-for-Designing-Nanogames
And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the #GodotEngine to be released, which should be soon™.
Just recently, #Librerama has reached 10 stars on its #Codeberg repository. For most this may be close to nothing, but for a little passion project that I expected nobody to pay attention, it means a lot. Thank you!
Thanks to Francesco Corrado (@opensourcegaming), #Librerama now has its own music! Go check it out:
https://soundcloud.com/franzcorradomusic/librerama-master
Here's a preview of an asset that will be used in one of the new nanogames that are coming to the next #Librerama update very soon.
Reminder that you can also see the game's development in its #Codeberg repository.