New guide with tips on how to design #Librerama nanogames has just been released! 📚
And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the #GodotEngine to be released, which should be soon™.
A #Happy2021 for you all! 🍾 Let all the bad things from the last year wash away, as I'm sure their causes will be solved by the Earth completing a full circle around the Sun! 🙃
But seriously, happy new year folks! 😉
Thanks to Francesco Corrado (@opensourcegaming), #Librerama now has its own music! 🎵 Go check it out:
Day by day we lose the freedom to enjoy our media without having to be preapproved by the places where we get them.
Stay always from such places, get your stuff from services that don't restrict you!
Estou pensando em montar um #GodotMeetupSP online. Por ser online a gente pode estender pro Brasil todo, naturalmente. O que acham? Mais detalhes na discussão do Meetup: https://www.meetup.com/GodotSP/discussions/6755397670813751/chat/ #GodotEngine
It's update time! #Librerama 0.3.0 is here! 🎮
This update brings another trio of nanogames, big joypad improvements, interface tweaks, and bugfixes.
Together with the new 3.2.2 release of the #GodotEngine, #Librerama has also released its 0.2.0 version! 🎈
This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!
You can see the full changelog and download the game here:
A great video about the recent (and not so recent) events by a great channel:
Free/libre software advocate and game developer.
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