Just a printer chewing through some Prusa-slicer generated GCode and printing 3 calibration balls.
("printing" itself is done with builtin CSG facilities, however some meshes don't play nice with godot)
You can look at the code at https://notabug.org/Houkime/godot-3d-print
(though repo is a bit messy)
Few hours before the new year hits here in Brazil, so I would just like to say it already: #Happy2020 🎆
It's in these moments that corporations like #Google, #Apple, and most recently #Blizzard, just to name a few, show their true colors. Not of a rainbow, but of such greed that even helping such dictatorships is "justifiable", as long as it keeps the cash flowing.
Nowadays, where words being taken out of context is the norm, arguing semantics can be your demise.
I may have mixed feelings about #RMS's opinions outside of technology, but on it, he has always hit the nail right on the head.
#FreeSoftware owes a lot to him, and I hope he keeps fighting the good fight after the storm has passed.
Just stumbled over the stunning talk given by Eben Moglen about behavior, attention, privacy and freedom at #republica19 in May this year.
I really liked his point that it's not required to invent new stuff to fix what's wrong today but "just" to undo stuff that went wrong in last years. Aligned very well with the idea of #indieweb and the fediverse. And he even mentioned #freedombox as a concrete solution.
For anyone missing the old "Iconify" script for GIMP that helped generate "*.ico" files, I made a gist of it with some small modifications:
I've recently been invited to join #GodotEngine's Bugsquad team! 🎊 Now I can help out labelling issue reports and confirming them, as well as merging minor PRs.
The Future of Computing and Why You Should Care - Purism's Todd Weaver at Libre Planet
JSON Beautifier for Godot has been update to 1.1.1, with some trivial internal format changes.
And now for the reason I made this account in the first place: Updates on personal projects! 🗞️
JSON Beautifier for Godot is now in its 1.1.0 version. Now with a new "uglify" method, and making use of #GodotEngine new 'class_name' feature, meaning that you can just type "JSONBeautifier" without needing to 'preload' it anymore.
As one of the proud contributors of this amazing #FLOSS engine, I'm happy to share that #GodotEngine 3.1 is out!
For all FLOSS developers and users, happy #ilovefs day! 💘