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@marcan hello! I'm part of the godot engine team and we've recently added aarch64 linux support to our toolchain, and are planning to support it as an official architecture.

What would we need to do to support Asahi Linux from this? I seem to recall something about page sizes?

The way Godot normally works is that you export your game for a platform/arch so, "aarch64" would be an arch.

Would we need to support separate arch for Asahi?

Neal Gompa (ニール・ゴンパ) :fedora:

@hp @marcan@treehouse.systems If Godot runs on Fedora Asahi Remix (I believe @akien packages it for Fedora and it builds for AArch64 there, so it should be available to Asahi users), then there's nothing special to do.

Most AArch64 applications don't need to worry about the 4K/16K kernel memory management page size difference.

@Conan_Kudo @marcan @akien yeah, but we need a story for people distributing games! Building godot so it runs the editor as packaged is one thing, but developers shipping their game from our packages to aarch64 Linux users is a different story.

@hp @marcan@treehouse.systems @akien What I mean is that if it works well enough now, then your standard AArch64 export should be fine too. I will point out that you will *definitely* want to be running as a Wayland native application for the best experience though.