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#qxmpp

2 posts1 participant0 posts today

I kept it quiet yesterday, but it was a big day for me. For the first time ever I was able to send and receive an #omemo encrypted message with my messenger #squawk. It's not really a big deal in general but it's a huge event for me.
Now to the sack of salt: the actual encryption is happening in
#qxmpp library, and it does quite an exotic #omemo2 for now, with absolutely no support of more common types, so, as far as I know the only other messenger that would support this kind of encryption now is #kaidan (that's what I have tested with). My work is really far from over: there are buckets of stuff to be done yet. Like key management, trust management, fallbacks, encrypted message display, lots of refactoring, lots of testing, but, hopefully, in a couple of months or so I might be able to release it. For the first time I see the light in the end of this tunnel

I guess I actually should write it somewhere, not as an announce, just to leave a memory about this day. Today I've published my first ever pre-pre-alpha-pre-betta-don't-use-it-yet-it's-not-exactly-ready release of my #xmpp messenger #squawk.
I feel so insecure about it - there is so much I don't know, so much I'm not sure I get it right, I'm not even sure If I fulfill all the requirements for AUR package, so, it might be even removed by those who check that repo. But even so I feel proud. It is definitely a milestone for me. What else is a personal blog for if not this sort of things?
And yes, it's surely not even close to be ready - I've never even tried to run it with other locales and other color themes but it works, and users of #archlinux can even try to install it from #AUR
What's next? I wan't to find volunteers to try it out, to solve building and installation issues, to see how it looks on non #qt environment and make it look acceptable on each installation, to finish file uploading feature (don't click that button to attach - it doesn't work yet!) with the guys from #qxmpp project, and then it's going to be first real release of 0.1.0.

P.S. that's how it looks now