#genuary23 Inspired by brutalism. For Brutalism, I returned to my #genuary5 (isometric) code for drawing cubes, added a concrete texture, and made a building-like arrangement. #genuary #genuary2025
#genuary23 Inspired by brutalism. For Brutalism, I returned to my #genuary5 (isometric) code for drawing cubes, added a concrete texture, and made a building-like arrangement. #genuary #genuary2025
#Genuary8 prompt: Draw one million of something.
Try out my sketch at: https://openprocessing.org/sketch/2504159
I chose to draw one million cubes. I wanted to explore the isometric mode from #Genuary5 a bit more, and used my signature palette with a 3D noise field applied over a cube of 100 x 100 x 100 smaller cubes. You might be wondering why there is so much space around it. Well... 1/2
"Isometric Art - (No vanishing points)"
Part 2. Not sure where my priorities are at the moment because I added the windows.
"Isometric Art (No vanishing points)." #genuary2025 #genuary5
Took forever just to draw the shape. No time to do something more creative with it, unfortunately.
"Isometric Art - (No vanishing points)"
I want to call this one, "The City Sleeps." Part of me wants to add windows but other parts of me have other things to do, so we'll see if that happens later or not.
#Genuary #Genuary2025 #Genuary5 #Genuary6
Isometric Art & Make a landscape using only primitive shapes
I wasn't sure what I was going to do for day five OR six, & certainly wasn't planning on combining them in the beginning, but then the idea just struck me one evening while my fam was playing Minecraft.
was pretty fun overall, & I got to really work my spacial thinking muscles to make the cubes & put everything together properly.
#genuary2025 - Day 5:
Isometric Art (No vanishing points).
made with #p5js
Day 5: Isometric Art (No vanishing points).
Rendered in PETSCII ◥◤█
Gave up on animating this one.
#Genuary5 prompt: Isometric Art
https://openprocessing.org/sketch/2500473
I was about to give up on this topic after working out the basic recursive structure because it looked...basic, and I couldn't see an obvious way to make a #GenerativeArt system out of it. But I stuck with it, played around with some #CreativeCoding techniques, and found something I liked, in a 4D object.
WindyHeadStands
Video: https://youtu.be/Ci9gQgPiYeY
Blogpost: https://blog.illestpreacha.com/genuary2025isometric
#Genuary #Livecoding #Worldbuilding #genuary5 #genuary8 #genuary15 #genuary18
Coded #hydravideosynth #sonicpi #barbara #locomotion
The prompt for #Genuary2025 Day 5 is “ #Isometric ” , Day 8 is “ Draw A #million ” ,Day 15 is “#Rug ” & Day 18 is “ #Windy “:
WindyHeadstands uses coded choreography in Locomotion to have the avatars perform a series of headstands. Headstands can be considered “Isometric” holds. To achieve the background of a rug that is flying in the wind, The 3D mode of Barbara was used. Finishing off with 1 million instances of the rug through Hydra’s repeat() function (1000 × 1000)
#Headstanding During a Windy Day
Headstanding is the way they desire to stay
Headstanding is how they emit, their will to play
Headstanding is their desired play
Genuary Day 5! Isometricity. I was thinking about those op-art kinds of patterns where you can't tell if the the cubes are “up" or “down”. Code here: https://gitlab.com/mitten-la/py5-sketches/-/tree/main/20250105
Prompt: Isometric Art (No vanishing points). #genuary #genuary2025 #genuary5 https://beta.dwitter.net/d/33038
Code at: https://github.com/villares/sketch-a-day/tree/main/2025/sketch_2025_01_05
More sketch-a-day: https://abav.lugaralgum.com/sketch-a-day
If you like this, support my work: https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724 #genuary2025 #genuary5 #trimesh #Processing #Python #py5 #CreativeCoding
#Genuary5 Genuary Day 5 Isometric. Thanks @mitten for the inspiration for the random color code. https://davebauer.art/web-and-python-programming/genuary-day-5-isometric-no-vanishing-point/
#Genuary5 Isometric Art (No vanishing points).
I probably shouldn't have had my first attempt at doing 3d in #py5 by using Orthographic projection, but I definitely learned a lot
Code: https://codeberg.org/TomLarrow/creative-coding-experiments/src/branch/main/x_0100/x_0152
Genuary 2025 Day 5: Isometric Art (No vanishing points)
Trying out my Tooll3 cellshader and outline renderer with an orthographic camera gave me "funny" results since there is no depth.
But the semi-broken result was somehow fascinating and so here it is, my simple, non perspective rendering :-)
https://openprocessing.org/sketch/2500764
Поздно вспомнил, что надо делать генварь.
Устал расставлять ромбики правильно, поэтому так.
#genuary #genuary5