Prototyping more and testing designs on the physical display.
Mix between isometric and wide grid format to make use of the 400x240 pixel area. Had prototyped an isometric design but scrapped after realizing it frustrating to control with a d-pad input.
@templarian Oooh are you making a custom handheld?
@clyde Yep. ESP32 S3 so plenty of power for the simple graphics. Seems to handle 40FPS fairly well, but probably higher with partial updates. Gameboy type device, but still prototyping before designing the PCB.
@templarian Nice! With monochrome graphics at that resolution the S3 should even be able to do 60Hz, serial bottleneck to the display not withstanding. Is that an e-ink display?
@clyde I think it might be possible I was seeing tearing doing full draws, but I plan to do more variable refresh since it's a Sharp Memory display I only need to draw partial updates. It's a reflective LCD, so very similar to e-ink, but without the drawbacks (same panel as the Playdate console so very low power draw). I have the panels with a built in light, but saving them after prototyping.