Can we agree on one thing?
Writing Rust code including macros generating more code in a crate that is fed to a custom transpiler that generates multiple Rust crates that you are supposed to then build and use in production doesn't make things easier :)
What you want:
Reduce complexity for #RustLang backend development
What you actually do:
Let people write weird Rust code using macros generating more code in a crate that is fed to a custom transpiler that generates multiple Rust crates that you are supposed to then build and use in production
On top of that, you introduce weird licensing so that teams need an activation key with a MONTHLY FEE
Thanks #Pavex…
Rustaceans, just use #Axum
@mo8it Agreed, I thought we’d learned this lesson with proprietary JavaScript “transpilers” that make your stack traces completely unusable.