# orderedItems[].object.content
@bit101 Complete with examples in BASIC and single-letter variables!
It's gonna be fun :-)

# orderedItems[].object.contentMap.en
@bit101 Complete with examples in BASIC and single-letter variables!
It's gonna be fun :-)

# orderedItems[].object.content
#Genuary2023 Day 5 : Debug View

Debug view of the flow field system I used for day 1

#genuary5 #genuary #generativeart

# orderedItems[].object.contentMap.en
#Genuary2023 Day 5 : Debug View

Debug view of the flow field system I used for day 1

#genuary5 #genuary #generativeart

# orderedItems[].object.content
#Genuary2023 Day 4 : Intersections

Some procedurally generated road intersection signs, with increasing randomness

#genuary4 #genuary #generativeart

# orderedItems[].object.contentMap.en
#Genuary2023 Day 4 : Intersections

Some procedurally generated road intersection signs, with increasing randomness

#genuary4 #genuary #generativeart

# orderedItems[].object.content
#Genuary2023 Day 3 : Glitch art

I was not satisfied with this yesterday so I did not post it, but in the end why not…

#genuary3 #genuary #generativeart

# orderedItems[].object.contentMap.en
#Genuary2023 Day 3 : Glitch art

I was not satisfied with this yesterday so I did not post it, but in the end why not…

#genuary3 #genuary #generativeart

# orderedItems[].object.attachment[].name
rotating 3D voxel perlin noise with glitch frames

# orderedItems[].object.content
#genuary2023 Day 2 : Made in 10 minutes

Voxel cube of 3D perlin noise with a cutoff. The hue is set as the distance from the center of the cube.

#genuary2 #genuary #generativeart

# orderedItems[].object.contentMap.en
#genuary2023 Day 2 : Made in 10 minutes

Voxel cube of 3D perlin noise with a cutoff. The hue is set as the distance from the center of the cube.

#genuary2 #genuary #generativeart

# orderedItems[].object.attachment[].name
Basic voxel rendering of a thresholded perlin noise cube

# orderedItems[].object.content
#genuary2023 Day 1: Perfect loop

Simulated particles in flow fields generated from complex rational functions with moving roots

#genuary1 #genuary #generativeart

# orderedItems[].object.contentMap.en
#genuary2023 Day 1: Perfect loop

Simulated particles in flow fields generated from complex rational functions with moving roots

#genuary1 #genuary #generativeart

# orderedItems[].object.attachment[].name
Simulated particles in flow fields generated from complex rationale functions with moving radicals

# orderedItems[].object.content
@danieledapo Ooooh, I love the collection of little blue blobs!

# orderedItems[].object.contentMap.en
@danieledapo Ooooh, I love the collection of little blue blobs!

# orderedItems[].object.content
@fenarinarsa À ce qui s'entend surtout !

# orderedItems[].object.contentMap.fr
@fenarinarsa À ce qui s'entend surtout !

# orderedItems[].object.content
@bdauvissat Pareil pour toutes les règles de «force» de mot de passe. Parfois le mot de passe généré aléatoirement ne contient pas de chiffre ou de lettre majuscule ou autre. Ce n'est pas grave, mon mot de passe aléatoire de 20 caractères est plus sécurisé que Passw0rd!
Et pareil aussi pour les validations JS cheloues qui obligent à aller cliquer quand même sur les champs sans quoi ils agissent comme s'ils étaient vides…

# orderedItems[].object.contentMap.fr
@bdauvissat Pareil pour toutes les règles de «force» de mot de passe. Parfois le mot de passe généré aléatoirement ne contient pas de chiffre ou de lettre majuscule ou autre. Ce n'est pas grave, mon mot de passe aléatoire de 20 caractères est plus sécurisé que Passw0rd!
Et pareil aussi pour les validations JS cheloues qui obligent à aller cliquer quand même sur les champs sans quoi ils agissent comme s'ils étaient vides…