it moves now
i've implemented a fixed timestep for the game with interpolation because i want to make things hard on myself. also a physics scalar that keeps the physics roughly the same* regardless of how many ticks the game is set to do per second
*caveats apply, obviously
@eniko Like a cat, the player block doesn't know if it wants to be inside or outside.
@mangled_pixel @eniko I did that thing where I left it on loop for a solid minute, wondering when it would pick a different direction once it got out of the house.