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#UnrealEngine

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Mini Game Dev<p>Hey everyone! 👋<br>
I’ve been working on a set of Unreal plugins.</p><p>🎉 Today I’m releasing the runtime for SimpleInventory on GitHub 
👉 <a href="https://github.com/Ericdowney/SimpleInventory" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Ericdowney/SimpleIn</span><span class="invisible">ventory</span></a></p><p>Here’s a preview of the editor tools I’m building for SimpleInventory, SimpleAttributes, and SimpleGameStats.
These editors will be part of the full version coming soon to the Unreal Marketplace.</p><p>If this looks useful for your projects, drop a like so I know there’s interest 😁<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine5</span></a></p>
Pablo Garcia Garcia<p><a href="https://creators.social/tags/WIP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WIP</span></a> <a href="https://creators.social/tags/Vikings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vikings</span></a> <a href="https://creators.social/tags/Project" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Project</span></a> <a href="https://creators.social/tags/trunks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trunks</span></a> and <a href="https://creators.social/tags/Modular" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Modular</span></a> <a href="https://creators.social/tags/trunkswall" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trunkswall</span></a> with <a href="https://creators.social/tags/zbrush" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>zbrush</span></a> <a href="https://creators.social/tags/maya" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maya</span></a> <a href="https://creators.social/tags/SubstancePainter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SubstancePainter</span></a> Also, implemented it on <a href="https://creators.social/tags/Unreal5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unreal5</span></a>, more coming soon!</p><p><a href="https://creators.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://creators.social/tags/3dart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dart</span></a> <a href="https://creators.social/tags/gameart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameart</span></a> <a href="https://creators.social/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a> <a href="https://creators.social/tags/realistic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realistic</span></a> <a href="https://creators.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://creators.social/tags/pbr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pbr</span></a> <a href="https://creators.social/tags/realistic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realistic</span></a> <a href="https://creators.social/tags/enviorment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>enviorment</span></a> <a href="https://creators.social/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://creators.social/tags/videogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogame</span></a> <a href="https://creators.social/tags/environment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>environment</span></a> <a href="https://creators.social/tags/viking" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>viking</span></a> <a href="https://creators.social/tags/fantasy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fantasy</span></a> <a href="https://creators.social/tags/gameasset" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameasset</span></a> <a href="https://creators.social/tags/modularmodelling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modularmodelling</span></a> <a href="https://creators.social/tags/medieval" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>medieval</span></a></p>
GameFromScratch<p>There are a ton of new <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> oriented bundles including Unreal &amp; Unity 3D environments and assets, <a href="https://mastodon.gamedev.place/tags/Blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3d</span></a> modelling, game audio x2 and much more.</p><p><a href="https://gamefromscratch.com/several-gamedev-bundles-on-right-now/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/several-ga</span><span class="invisible">medev-bundles-on-right-now/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a></p>
Habr<p>Сундук из неоновых снов: как я собирал киберпанк по кусочкам</p><p>Изначально вдохновение я черпал из нейросети. Огромное количество чатов, десятки промптов, сотни сгенерированных картинок — всё это было похоже на погружение в яростный поток цифрового хаоса. Я пытался поймать ту самую искру киберпанка: холод неоновых огней, вкус ржавого металла на языке и ощущение, что город живёт собственной жизнью. Причина проста — нормальных референсов на подобные киберпанковые ассеты в сети почти нет, и приходилось буквально вырывать вайб из воздуха. Цветовая палитра формировалась под влиянием культовой тройки: Cyberpunk 2077, Deus Ex, Shadowrunner. Неоновые акценты, матовый пластик, отражения металла — всё это я вплетал в работу. Когда первый концепт был готов (собранный из рефов нейросети и моих личных дополнений), на свет появился прототип сундука. Нужно посмотреть</p><p><a href="https://habr.com/ru/articles/940036/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">habr.com/ru/articles/940036/</span><span class="invisible"></span></a></p><p><a href="https://zhub.link/tags/lootbox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lootbox</span></a> <a href="https://zhub.link/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://zhub.link/tags/unreal_engine_5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal_engine_5</span></a> <a href="https://zhub.link/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://zhub.link/tags/game_design" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game_design</span></a> <a href="https://zhub.link/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> <a href="https://zhub.link/tags/assets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>assets</span></a></p>
Mini Game Dev<p>Hey everyone! 👋<br>Took a little break from my game to build out some Unreal plugins.<br>Hoping they’ll make life easier for fellow indie devs.<br>Screenshots and details incoming tomorrow! 😁<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solodev</span></a></p>
UniversoMotor<p>Tesla adopta Unreal Engine de Fortnite para revolucionar sus pantallas de Autopilot. ¿Listos para una conducción asistida con gráficos de videojuego? 🎮🚗 <a href="https://mastodon.social/tags/Tesla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tesla</span></a> <a href="https://mastodon.social/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a></p><p><a href="https://universomotor.com/tesla-graficos-unreal-engine-autopilot/?utm_source=mastodon&amp;utm_medium=jetpack_social" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">universomotor.com/tesla-grafic</span><span class="invisible">os-unreal-engine-autopilot/?utm_source=mastodon&amp;utm_medium=jetpack_social</span></a></p>
Alien 👽 Max | 🇺🇦 gamedev<p>It's been a while since I've posted about material in Unreal Engine. Here's a tip for you </p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine5</span></a></p>
RenegadeRich<p>I am incredibly proud to announce the launch of MY NEW BUSINESS:<br>Skythorn Studios - Technical Visualisaton</p><p>Visit <a href="https://skythornstudios.com" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">skythornstudios.com</span><span class="invisible"></span></a> to learn more.</p><p>I'm actively seeking clients in the engineering and environmental sectors who are having trouble getting their clients, stakeholders, the public or press to really "get" what their designs are all about.</p><p><a href="https://youtube.com/shorts/pGSpw3_orHQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtube.com/shorts/pGSpw3_orHQ</span><span class="invisible"></span></a></p><p>(1/n)</p><p><a href="https://glasgow.social/tags/CivilEngineering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CivilEngineering</span></a> <a href="https://glasgow.social/tags/Infrastructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infrastructure</span></a> <a href="https://glasgow.social/tags/RenewableEnergy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RenewableEnergy</span></a> <a href="https://glasgow.social/tags/Environment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Environment</span></a> <a href="https://glasgow.social/tags/Visualisation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Visualisation</span></a> <a href="https://glasgow.social/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> <a href="https://glasgow.social/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a></p>
Blogfeedser<p>Als je je met de <a href="https://mastodon.nl/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> source code gebouwde project wilt openen in de met dezelfde <a href="https://mastodon.nl/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> source code gebouwde Unreal Editor dan geeft die aan dat er wat bestanden out of date zijn en vraagt hij of hij de boel moet rebuilden, om er dan achter te komen dat hij dat niet kan, want hij heeft zelf die bestanden in gebruik. 🙄</p><p>Maar! Als je in de source code in bestand DesktopPlatformBase.cpp op regel 584 -NoEngineChanges -NoHotReloadFromIDE weghaalt, dan buildt &amp; opent je project wel. 🤔</p>
Andreas Grois<p>If I had a Dollar for every game we made, in which someone decided to replicate a large number of long strings on a single actor, I would have 3 Dollars.</p><p>That's not much, but it's weird that it happened thrice.</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a></p>
Pablo Garcia Garcia<p><a href="https://creators.social/tags/WIP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WIP</span></a> <a href="https://creators.social/tags/Vikings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vikings</span></a> <a href="https://creators.social/tags/Project" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Project</span></a> <a href="https://creators.social/tags/Wooden" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wooden</span></a> <a href="https://creators.social/tags/Beans" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Beans</span></a> and Other made with <a href="https://creators.social/tags/zbrush" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>zbrush</span></a> <a href="https://creators.social/tags/maya" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maya</span></a> <a href="https://creators.social/tags/SubstancePainter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SubstancePainter</span></a> Also, implemented it on <a href="https://creators.social/tags/Unreal5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unreal5</span></a>, more coming soon!</p><p><a href="https://creators.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://creators.social/tags/3dart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dart</span></a> <a href="https://creators.social/tags/gameart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameart</span></a> <a href="https://creators.social/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a> <a href="https://creators.social/tags/realistic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realistic</span></a> <a href="https://creators.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://creators.social/tags/pbr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pbr</span></a> <a href="https://creators.social/tags/realistic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realistic</span></a> <a href="https://creators.social/tags/enviorment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>enviorment</span></a> <a href="https://creators.social/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://creators.social/tags/videogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogame</span></a> <a href="https://creators.social/tags/environment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>environment</span></a> <a href="https://creators.social/tags/viking" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>viking</span></a> <a href="https://creators.social/tags/fantasy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fantasy</span></a> <a href="https://creators.social/tags/gameasset" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameasset</span></a> <a href="https://creators.social/tags/modularmodelling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modularmodelling</span></a> <a href="https://creators.social/tags/medieval" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>medieval</span></a></p>
Unreal🌱Garden<p>An official tutorial from Epic on how to use UVs in creating materials for UI. <a href="https://dev.epicgames.com/community/learning/tutorials/Y4Kb/unreal-engine-using-uvs-for-tech-art-and-ui" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dev.epicgames.com/community/le</span><span class="invisible">arning/tutorials/Y4Kb/unreal-engine-using-uvs-for-tech-art-and-ui</span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a></p>
GPUOpen<p>You asked for smarter upscaling, so we taught pixels to think with AMD RDNA 4 architecture 🤔</p><p>✨ Introducing AMD <a href="https://mastodon.gamedev.place/tags/FSR4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FSR4</span></a>: our ML-based upscaler for max upscaling quality.</p><p>✨ Find it in <a href="https://mastodon.gamedev.place/tags/FidelityFX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FidelityFX</span></a> SDK 2.0 + our new <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> 5 plugin!</p><p>➡️ Meet FSR 4: <a href="https://gpuopen.com/learn/amd-fsr4-gpuopen-release/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fsr4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/amd-fsr4-gpu</span><span class="invisible">open-release/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fsr4</span></a></p>
mamoniem, et al. 🌹♠️🦷🌿<p>This is devastating! RIP "Survival Horror Games coming out in 2025" x_x</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameindustry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameindustry</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine5</span></a> <a href="https://mastodon.gamedev.place/tags/ue5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ue5</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
DnDFanatics<p>Wizards of the Coast CEO John Hight recently stated that Unreal Engine 5 will be a major part of future Dungeons &amp; Dragons video game strategy. We break down what this may mean for fans. <a href="https://dungeonsanddragonsfan.com/dnd-unreal-engine-5/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dungeonsanddragonsfan.com/dnd-</span><span class="invisible">unreal-engine-5/</span></a> <a href="https://dice.camp/tags/dnd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dnd</span></a> <a href="https://dice.camp/tags/dungeonsanddragons" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dungeonsanddragons</span></a> <a href="https://dice.camp/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://dice.camp/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/wizardsofthecoast" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wizardsofthecoast</span></a> <a href="https://dice.camp/tags/wotc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wotc</span></a></p>
Habr<p>История одного ассетпака: Андрей и Дворфы</p><p>Всем привет, я Андрей Thorstainn один из авторов Goldina. Начну с себя. Кто я... Мое детство проходило в достаточно ограниченном информационном поле, поэтому персонажи моего детства — это волк и заяц из «Ну, погоди», персонажи из карусели (до сих пор есть травма из-за «летит метеорит»), Остров сокровищ и прочие советские мультики.А потом случилась перестройка и пришла гласность, появились новые мультики и книги. Я начал читать много новой литературы, и тут мне попался товарищ Толкин. Естественно, первым был «Хоббит» и чудесные персонажи гномов! И вот с тех пор мои любимые персонажи в RPG, в фильмах и мультиках — гномы. Но не те, которые были в «Белоснежке» Диснея, а настоящие хардкорные боевые Двафы. Те, которые с удовольствием рубят людей, эльфов и в перерывах пьют много пива) Поэтому, когда стали выбирать тематику для ассетпака, мой выбор пал на сундуки с сокровищами гномов. По описанному выше видно, что первыми моими играми были WarCraft и Diablo. Поэтому с тех самых пор мне очень нравится такая стилистика. И если есть возможность использовать в проекте такой стиль, я так и делаю. Интересно</p><p><a href="https://habr.com/ru/articles/937766/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">habr.com/ru/articles/937766/</span><span class="invisible"></span></a></p><p><a href="https://zhub.link/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://zhub.link/tags/unreal_engine_5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal_engine_5</span></a> <a href="https://zhub.link/tags/unreal_engine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal_engine</span></a> <a href="https://zhub.link/tags/assets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>assets</span></a></p>
.:\dGh/:.<p>The problem of <a href="https://mastodon.social/tags/Nanite" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nanite</span></a> is not in its implementation, but rather the work pipeline.</p><p>Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.</p><p>Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.</p><p><a href="https://mastodon.social/tags/Videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogames</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine5</span></a> <a href="https://mastodon.social/tags/UE2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE2</span></a> <a href="https://mastodon.social/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.social/tags/Unreal5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unreal5</span></a> <a href="https://mastodon.social/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> <a href="https://mastodon.social/tags/Modeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Modeling</span></a> <a href="https://mastodon.social/tags/3DModeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModeling</span></a></p>
Pablo Garcia Garcia<p><a href="https://creators.social/tags/WIP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WIP</span></a> This was the first models I made for the <a href="https://creators.social/tags/Vikings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vikings</span></a> <a href="https://creators.social/tags/Project" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Project</span></a> a <a href="https://creators.social/tags/Modular" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Modular</span></a> <a href="https://creators.social/tags/Stone" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Stone</span></a> Base made with <a href="https://creators.social/tags/zbrush" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>zbrush</span></a> <a href="https://creators.social/tags/maya" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maya</span></a> <a href="https://creators.social/tags/SubstancePainter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SubstancePainter</span></a> Also, implemented it on <a href="https://creators.social/tags/Unreal5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unreal5</span></a>, more coming soon!</p><p><a href="https://creators.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://creators.social/tags/3dart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dart</span></a> <a href="https://creators.social/tags/gameart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameart</span></a> <a href="https://creators.social/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a> <a href="https://creators.social/tags/realistic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realistic</span></a> <a href="https://creators.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://creators.social/tags/pbr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pbr</span></a> <a href="https://creators.social/tags/realistic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realistic</span></a> <a href="https://creators.social/tags/enviorment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>enviorment</span></a> <a href="https://creators.social/tags/unrealengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unrealengine</span></a> <a href="https://creators.social/tags/videogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogame</span></a> <a href="https://creators.social/tags/environment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>environment</span></a> <a href="https://creators.social/tags/viking" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>viking</span></a> <a href="https://creators.social/tags/fantasy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fantasy</span></a> <a href="https://creators.social/tags/gameasset" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameasset</span></a> <a href="https://creators.social/tags/modularmodelling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modularmodelling</span></a> <a href="https://creators.social/tags/medieval" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>medieval</span></a></p>
Unreal🌱Garden<p>Three different ways to improve what happens after you import assets into your project. Python, C++, and Blueprint approaches. <a href="https://ryandowlingsoka.com/unreal/post-asset-import-rules/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ryandowlingsoka.com/unreal/pos</span><span class="invisible">t-asset-import-rules/</span></a><br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a></p>
Juande<p>¡Assets gratis! Tres assets en <a href="https://mastodon.gamedev.place/tags/fab" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fab</span></a> para <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> y uno de ellos (el del hombre lobo) también disponible para <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity</span></a> que se pueden "comprar" gratis hasta el 26 de Agosto y te los quedas para siempre. Podéis conseguirlos gratis desde aquí: <a href="https://fab.com/limited-time-free" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">fab.com/limited-time-free</span><span class="invisible"></span></a></p>