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#starcraft2

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Kerfuffle<p>Stormgate is officially released! And it has kernel-level anticheat. So screw <a href="https://mastodon.online/tags/Stormgate" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Stormgate</span></a>, back to <a href="https://mastodon.online/tags/Starcraft2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Starcraft2</span></a> _0/</p>
Enalys :dragn_verified:<p>Oh, hey, I realize that StarCraft II is already 15 years old, lol, time fly so fast.</p><p>I was a little dissapointed as it is more multiplayer and competition oriented than single player, contrary to it ancestor.<br>The campagn is still nice and fun, but not as memorable than the one of SC1, but, hey, it's still a good game, and the first part is free (same for SC:BW), so, it's easy to give it a try, and it should play on every patato PC now.</p><p>The first one was really my stuff back in the days.<br>Discovered it in Sept. 98, got it Christmas of the same year, had to wait Aug. 99 to get Brood-War.<br>I spent SO MUCH time in the campagn editor on the olds PC of my family or grandma, creating more of less (often less) good maps. It was maybe my first kick into programming as it triggers system was good enough to give life to your creations but not too complex to fry my 15 y/o brain at the time.<br>(StarCraft II have a way better and more powerfull campaign editor)</p><p>I don't play it as much since 2012, but I think this game stick with me as much as I was in Oct. 2021 wake up by an e-mail about someone trying to download my old shitty campaign I made 20 years ago.<br>I helped it get it (broken hyperlink :dragn_woozy: ) and as I kept exchanging with him I ended up helping in a StarCraft Brood-War custom campaigns archiving project. On the 385 campaigns they recover, I myself brought maybe 20~25 that I download years before and that were laying on an archive on my PC.</p><p>This game got me so hard I made a website about it that still online (<a href="https://ct.zergy.net" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ct.zergy.net</span><span class="invisible"></span></a>)</p><p>Yes, I have the board game and Zerg plushies, obviously.</p><p><a href="https://mastodon.zergy.net/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a> <a href="https://mastodon.zergy.net/tags/StarCraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarCraft</span></a> <a href="https://mastodon.zergy.net/tags/StarCraft2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarCraft2</span></a> <a href="https://mastodon.zergy.net/tags/MyLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MyLife</span></a></p>
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@muchanchoasado @Temporalin

Como para analizar porque por un lado hay un montón de gente que por ejemplo se queja que el resultado final (juego, peli, serie, lo que sea) no es como se los mostraron en los trailers y por otro lado tenes está el tema que dejaron, desde hace rato, de hacer trailer como se hacían antes.

Yo recuerdo cuando luego de 12 años de espera lanzaron un trailer de una cutscene de #Starcraft2 donde mostraban a #jimraynor encontrándose con #zeratul

Una sola pieza del juego bien seleccionada para poner al mundo patas arriba en aquel momento.

O si tuviera que ir a un caso más reciente creo que el trailer del #devilmaycry5 fue muy bueno donde se mostró algo de gameplay, cutscenes y además el tema principal del juego #deviltrigger

WTF is #Blizzard doing?! Apparently hackers have been exploiting #Starcraft2 to spring clips of actual mass shootings and videos designed to trigger epileptic seizures, as well as other disturbing content, on unsuspecting players for at least A YEAR!! #videogames #terrorism kotaku.com/starcraft-2-hackers

Kotaku · StarCraft 2 Hackers Are Forcing Players To Watch Mass Shooting VideosBy Zack Zwiezen