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#segasaturn

10 posts7 participants0 posts today

JFC I think I've actually fully completely fixed the music engine for real this time.

It now runs off of the SCU timer 1 interrupt, and has a tickrate of 240Hz.

It works on Mednafen and hardware. Not quite on Ymir, but that's a bug in Ymir (which I believe has been fixed)

Here it is playing something made by @DaforLynx ^^

00:00/03:43
Continued thread

In order to save space (and also because I am a huge nerd who likes to stroke his game collection more than actually playing them) I only want to have one version of every multiplatform game. In the past I'd often default to the #SegaSaturn version just because I'm a fanboy.

So, it's a sign of maturity that I'm now willing to keep the #PSX version if there's no difference, because I've come to accept that it emulates way better.

Continued thread

I bought the RP5 because my Anbernic RG Arc isn't powerful enough for #Dreamcast, #GameCube and #PSP, but I can't really fit all the games I want for those systems on my 512GB sdCard so I bought a 1tb one. That ought to be big enough to fit all the #PS1 and #N64 games too! I might throw my #SegaSaturn games on there too just to be a completionist.

First music playback in-game (sort of - still lacking a midi sequencer so I'm just routing a midi file into the emulator via aplaymidi - but the core synth engine works!)

A few bugs to fix though - voice stealing I think keeps resulting in very audible clicks & pops, and there's also a memory leak in the audio memory allocator I think. But still, it's got sounds!

(samples courtesy @DaforLynx )