Full Moon Storytelling<p><strong>Picking the Fall release 5e products best for you</strong></p><p>Somewhat overshadowed by the release of several high-fantasy systems not based in 5e D&D is that Wizards of the Coast has two starter sets, a two-book/three-pdf Forgotten Realms set, and Eberron expansion coming out from September through the holidays.</p><p>Additionally, other 5e systems inspired by D&D are also cranking right now.</p><p>There’s a plethora of choice, right as genre TV’s most D&D related property is coming back — Stranger Things season 5 releases Thanksgiving, Christmas and New Year’s in the U.S. Several of the early monsters based on Dungeons & Dragons are making a comeback.</p><p><a href="https://www.youtube.com/watch?v=iKZyYdwS3Wg" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=iKZyYdwS3Wg</a></p><p>Your normie (non-RPG) friends may be interested in the game again thanks to the combination of product releases, the Mighty Nein release, Stranger Things and the general zeitgeist around being big heroes with power in a world where that feels missing.</p><p><a href="https://www.youtube.com/watch?v=G7OCKYZjOcY" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=G7OCKYZjOcY</a></p><p><strong><strong>What game or books are the right system for them right now?</strong></strong></p><p>If you read Full Moon Storytelling it is likely that you are a DM/GM. It’s also likely that you lean towards 5e D&D. That will be the focus, with a small discussion of the other systems capturing attention (million dollar+ Kickstarters and the like).</p><p><strong><strong>Are you the GM/DM?</strong></strong></p><p>Go with what you like best, what fits your world, and be welcoming. <a href="https://fullmoonstorytelling.com/2022/07/24/now-is-the-time-to-reduce-the-house-rules-in-your-dd-game/" rel="nofollow noopener" target="_blank">Cut back on house rules and homebrew</a>, at first, as the people who are new to the game can be overwhelmed with normal rule sets that can stretch to 1,000 pages.</p><p>Fold the new invitees into your world by asking them what they enjoy about high fantasy roleplaying. Finding out what your table’s Appendix N always helps, but it is the most helpful knowing what someone new (or returning from long ago) to the hobby wants.</p><p>If they want something simple, but familiar like the D&D of the 80s, but modern there are a few routes. Sticking with 2014 5e one can still get the older starter sets from Target or Amazon. Dragons of Strormwreck Isle is <a href="https://www.target.com/p/dungeons-38-dragons-dragons-of-stormwreck-isle-starter-set-game/-/A-85017140#lnk=sametab" rel="nofollow noopener" target="_blank">under $16 at Target online</a>, and some physical stores may have it. Check with your local gaming store to see if they are offloading old product.</p><p>You can also intro them to 2014 via Kobold Press <a href="https://steamforged.com/products/tales-of-the-valiant-starter-set" rel="nofollow noopener" target="_blank">Tales of the Valiant Starter Set. It is under $14</a> at the time of publishing. The primary differences between Wizards of the Coast 2014 D&D and Tales of the Valiant lies in Tales having character creation that separates nature and nurture, luck replacing inspiration and the insertion of unique abilities on every monster.</p><a href="https://steamforged.com/products/tales-of-the-valiant-starter-set" rel="nofollow noopener" target="_blank"></a><p>I’d recommend Tales of the Valiant over 2014 D&D because of those changes, even if it doesn’t have the branding your friends expect. It also comes with minis! If Stormwreck Isle is 5.1 5e, ToV is probably 5.3.</p><p><strong><strong>Stranger Things: Welcome to the Hellfire Club</strong></strong></p><a href="https://marketplace.dndbeyond.com/category/4704000" rel="nofollow noopener" target="_blank"></a><p>Maybe your friends didn’t get into D&D from Stranger Things season 1, or 2, or 3, or 4. Or maybe they did, but didn’t have the time, energy or mental space to play the game.</p><p>Welcome to the Hellfire Club uses Wizards of the Coast’s modern take on starter sets — lots of tokens, handouts, cards and a written approach that blurs the line between board game and roleplaying game.</p><blockquote><p>modern take on starter sets — lots of tokens, handouts, cards</p></blockquote><p>The presentation includes a look that borrows from 80s nostalgia as expected. The four adventure books include trade dress that would make Gary Gygax and TSR proud.</p><p>This is the second starter set built out of Stranger Things by Wizards of the Coast. Both lean heavily into using the voice of the character from the show that was the featured DM, lean into the mythology of the TV show with its ‘not quite D&D monsters, but monsters that middle/high schoolers would think are D&D monsters.’</p><p>The first Stranger Things set was rather linear in nature, which fit the times and works fairly well for people newer to roleplaying. Welcome to the Hellfire Club uses 2024 5e D&D rules.</p><p><strong><strong>D&D Starter Set: Heroes of the Borderlands</strong></strong></p><p><a href="https://youtu.be/evsJ_nZ7Sws" rel="nofollow noopener" target="_blank">https://youtu.be/evsJ_nZ7Sws</a></p><p>Similar to Stranger Things pulling out 80s nostalgia to pull people into its world, Wizards of the Coast uses Dungeons & Dragons most popular adventure from the foundational period to inspire its new general purpose Starter Set.</p><p>Keep on the Borderlands is now Heroes of the Borderlands, with three adventures. Using 2024 5e D&D’s rules, card-based character creation, tokens and maps, the intent of Heroes is to again bridge that gap between board game night and RPG night.</p><p>Because it is 2024’s rules rather than 1974s, the set is massive. Those three little folios that could fit in a small lunchbox are gone. Instead Heroes has more than 400 cards and tokens, a quick start, a set of rules, and three adventures.</p><p>The game of D&D is simultaneously more complex and more approachable than it was in the 70s and 80s. Being a more pervasive part of the culture is part of that. Also the decades of exposure to computer RPGs changes how one approaches teaching the game.</p><p><strong><strong>Forgotten Realms expansions</strong></strong></p><p>A massive two-book, three-digital book expansion coming with the brilliant marketing around “The Realms will know your name” these books aren’t necessarily great for first timers to tabletop roleplaying, unless…</p><p>You know people who were heavy into the lore of Baldur’s Gate 3 and/or D&D: Honor Among Thieves and/or the once dominant fantasy novels set in the Realms. Those legends exist within the expansion, but the point of D&D and RPGs in general is <strong>to tell your story.</strong></p><p><a href="https://www.youtube.com/watch?v=06Oe-XtgScs" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=06Oe-XtgScs</a></p><p>Only dive into this if you are being joined by people who absolutely love those non-tabletop versions of the Forgotten Realms. These expansions include 50 micro-adventures that fit an on-the-fly DM rather well (similar to those in the 2024 DMG).</p><p>Those playing with your classic group you need little guidance. If you are using the 2024 D&D rules, or at a table that permits a broad swath of 5e rules, the expansion is handy if you want to borrow factions, subclasses, new species and nuggets of lore to insert into your homebrew.</p><p>In total the Realms expansions add about 30% more character creation options while dramatically expanding the story through the lore expansions.</p><p><strong><strong>Eberron: Forge of the Artificer</strong></strong></p><p>High fantasy doesn’t have to take place in a world that’s pseudo medieval/Renaissance and Euro coded.</p><p>It can also include pervasive magic, spread widely among the populace in a world that echoes tropes related to early Industrialization with great Houses, lightning rails, elemental airships and a ‘war to end all wars.’</p><p>That’s Eberron.</p><a href="https://marketplace.dndbeyond.com/PROMO-EBFotABundles/5147000?pid=D5147000" rel="nofollow noopener" target="_blank"></a><p>Forge of the Artificer is a lightweight updated to the setting originally invented by <a href="https://keith-baker.com/" rel="nofollow noopener" target="_blank">Keith Baker</a>. </p><p>Due to a product failure on the physical book, it is being entirely reprinted with <a href="https://www.dndbeyond.com/posts/2019-an-important-update-on-eberron-forge-of-the" rel="nofollow noopener" target="_blank">digital and print now out 9 December</a>, 2025.</p><p>Don’t get Forge of the Artificer unless you already have Rising from the Last War <strong>or</strong> you really want to have the magitech Artificers at your table <strong>or</strong> you are a completionist. I’ll be getting it for the first two reasons. I’m currently playing a goblin Artificer.</p><p>The Artificer in Forge is updated for 2024 with a brand new subclass as well. From what was in the Unearthed Arcana developing this coming version of the Artificer it looks to have the quality of life improvements I would expect.</p><p><strong><strong>Other RPGs</strong></strong></p><p><strong><strong>LevelUp</strong></strong></p><p><strong>LevelUp</strong> is built on the 5.1 5e chassis, but advances it. This does make it a more complex version of high fantasy role playing. Some of the greatest improvements come from expanding the social and exploration pillars. This helps tell a wider variety of stories. Like every offshoot of D&D from the 5e era it separates nature and nurture.</p><p>There’s now a <a href="https://enpublishingrpg.com/products/level-up-advanced-5th-edition-starter-box" rel="nofollow noopener" target="_blank">Starter Set available.</a> Yes, it has tokens and multiple adventure, because that’s what modern starter sets do. EN Publishing’s Starter Set is an excellent way to try on a different version of the game you already know.</p><p><strong><strong>Cosmere RPG</strong></strong></p><p>If you enjoy Brandon Sanderson’s writing you might enjoy the <a href="https://www.cosmererpg.com/" rel="nofollow noopener" target="_blank">Cosmere RPG</a>. It is not based on 5e. It is the highest earning RPG kickstarter of all time.</p><p>Cosmere is beautiful, complex and the most extensive lore heavy game upon release likely ever.</p><p><strong><strong>Draw Steel</strong></strong></p><p>While not the level of Kickstarter success of Cosmere, <a href="https://www.cosmererpg.com/" rel="nofollow noopener" target="_blank">Draw Steel</a> was still a massive earner. The design team from MCDM is mostly people who produced wonderful 5e products, but are now releasing a system that emphasizes combat (tactical, heroic, cinematic) even more than D&D. The rules are crafted so that the feeling of conflicts is a reminder of watching a movie or TV show’s fight scenes.</p><p><strong><strong>Daggerheart</strong></strong></p><p>If Draw Steel is inspired by D&D, but wanting to be more combat, Daggerheart is inspired by D&D, but wanting to empower more story. Like Draw Steel and Cosmere, Daggerheart is a wholly new system. Most simply defined there is a Hope/Fear mechanic attached to the double-dice roll of players. Additionally it covers more ground about how to communally create the worlds and social interaction. Coming from Critical Role’s Darrington Press <a href="https://www.daggerheart.com/" rel="nofollow noopener" target="_blank">Daggerheart</a> is designed to showcase the types of stories Critical Role excelled at.</p><p>Similar to Cosmere and D&D there is a wealth of media associated with it already — with more coming from the media arm of what was once a D&D actual play, but is now a multimedia company.</p> <p>There are plenty of other games too — listing them all is foolhardy. Pathfinder and Starfinder, Legend of the Ring, Warhammer, Shadowdark and the list could go on.</p><p>But the zeitgeist right now seems to be focused on 2024 D&D versus a few upstarts with million dollar or more crowdfunding campaigns all coming out in the second half of 2025.</p><p>No matter what you choose — play more games.</p><p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/5e/" target="_blank">#5e</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/cosmere/" target="_blank">#Cosmere</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/daggerheart/" target="_blank">#Daggerheart</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/dd/" target="_blank">#dd</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/dnd/" target="_blank">#DnD</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/draw-steel/" target="_blank">#DrawSteel</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/dungeons-and-dragons/" target="_blank">#DungeonsAndDragons</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/level-up/" target="_blank">#LevelUp</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/playing-dd/" target="_blank">#PlayingDD</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/role-playing/" target="_blank">#RolePlaying</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/rpg/" target="_blank">#RPG</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/starter-sets/" target="_blank">#StarterSets</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/tales-of-the-valiant/" target="_blank">#TalesOfTheValiant</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://fullmoonstorytelling.com/tag/ttrpg/" target="_blank">#TTRPG</a></p>