And for the last Screenshot Saturday of 2024, let me show you a "fancified" version of my current rogue-esque project. I added some of my fave post effects, which is very noticeable, but what is much less noticeable are two small enhancements: "pixel art" sampling shader to eliminate jagged lines from ASCII tiles (as seen in Karl Zylinski's video about using this shader in Odin/Raylib), and MSDF bitmap fonts that should look good no matter the scale and that are much more crisp and sharp than SDF (thanks to RedBlobGames who pointed me in this direction).
If you're gonna ask why did I bother with MSDF fonts just to smear it later with post-fx, the answer is "I don't know, don't call me out this harsh". :V