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Solar Phasing<p>Bonjour, <br>Good Morning! :0)</p><p>State of Purple (Fractals)<br><a href="https://imgur.com/gallery/state-of-purple-fractals-y9GFe4E" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">imgur.com/gallery/state-of-pur</span><span class="invisible">ple-fractals-y9GFe4E</span></a></p><p><a href="https://mastodon.social/tags/fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractal</span></a> <a href="https://mastodon.social/tags/fractals" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractals</span></a> <a href="https://mastodon.social/tags/fractalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractalart</span></a> <a href="https://mastodon.social/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.social/tags/graphicalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphicalart</span></a> <a href="https://mastodon.social/tags/mandelbrot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mandelbrot</span></a> <a href="https://mastodon.social/tags/julia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>julia</span></a> <a href="https://mastodon.social/tags/renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderer</span></a> <a href="https://mastodon.social/tags/maths" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maths</span></a> <a href="https://mastodon.social/tags/mathematics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathematics</span></a></p>
Orhun Parmaksız 👾<p>Ratatui started as a terminal UI library... but now it&#39;s something else.</p><p>🐁 Meet &quot;**soft_ratatui**&quot; — A pure software renderer backend</p><p>🌐 No terminal or GPU required. TUI everywhere.</p><p>🦀 All powered by Rust!</p><p>⭐ GitHub: <a href="https://github.com/gold-silver-copper/soft_ratatui" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">github.com/gold-silver-copper/</span><span class="invisible">soft_ratatui</span></a></p><p><a href="https://fosstodon.org/tags/rustlang" class="mention hashtag" rel="tag">#<span>rustlang</span></a> <a href="https://fosstodon.org/tags/ratatui" class="mention hashtag" rel="tag">#<span>ratatui</span></a> <a href="https://fosstodon.org/tags/tui" class="mention hashtag" rel="tag">#<span>tui</span></a> <a href="https://fosstodon.org/tags/backend" class="mention hashtag" rel="tag">#<span>backend</span></a> <a href="https://fosstodon.org/tags/renderer" class="mention hashtag" rel="tag">#<span>renderer</span></a> <a href="https://fosstodon.org/tags/wasm" class="mention hashtag" rel="tag">#<span>wasm</span></a> <a href="https://fosstodon.org/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://fosstodon.org/tags/egui" class="mention hashtag" rel="tag">#<span>egui</span></a> <a href="https://fosstodon.org/tags/terminal" class="mention hashtag" rel="tag">#<span>terminal</span></a></p>
KDAB<p>Want to integrate custom <a href="https://techhub.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> renderers with Qt? This KDAB Training Day (8 May) course covers Qt’s <a href="https://techhub.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> stack, Vulkan-based renderers, and KDGpu for easier <a href="https://techhub.social/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a> handling. Work with modern rendering APIs in Qt 6. Early bird tickets: <a href="https://training.kdab.com/ktd25/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">training.kdab.com/ktd25/</span><span class="invisible"></span></a> <a href="https://techhub.social/tags/QtDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QtDev</span></a> <a href="https://techhub.social/tags/Renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Renderer</span></a></p>
Karsten Schmidt<p>Undefined terrain (2010)</p><p>Early research sketches for an experimental, mapping/GIS-inspired UI prototype. The idea was to place different content pieces on an initially empty flat surface and then use traffic/access patterns to erode the space around each item, slowly forming a 2.5D terrain of valleys/canyons visualizing/revealing navigational usage patterns and creating a vast navigable space. My initial prototype (shown here) was for the terrain to be constructed from a pre-rendered set of isometric tiles with pre-baked ambient occlusion shadow maps (for which I wrote a custom AO renderer in Java). The thousands of tiles were loaded as a single PNG sprite sheet for in-browser canvas drawing (this was before WebGL)... Terrain erosion simulation was done dynamically via my toxiclibs simutils library (which I partially ported to JavaScript)...</p><p>(Later on I built a cloud-based tool to create better simulations, use <a href="https://mastodon.thi.ng/tags/Sunflow" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sunflow</span></a> with custom extensions to pre-render daily super high-resolution maps, slice results into thousands of map tiles/zoom levels and then use Google Maps API with a custom map layer to create the UI. Sadly the entire project was cancelled just before launch...</p><p><a href="https://mastodon.thi.ng/tags/Vintage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vintage</span></a> <a href="https://mastodon.thi.ng/tags/UI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UI</span></a> <a href="https://mastodon.thi.ng/tags/Prototype" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Prototype</span></a> <a href="https://mastodon.thi.ng/tags/Mapping" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mapping</span></a> <a href="https://mastodon.thi.ng/tags/Isometric" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Isometric</span></a> <a href="https://mastodon.thi.ng/tags/AmbientOcclusion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AmbientOcclusion</span></a> <a href="https://mastodon.thi.ng/tags/Renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Renderer</span></a></p>
Vertexwahn<p>What are you doing on Saturayday?<br><a href="https://www.youtube.com/watch?v=XPEok9Gad1U" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=XPEok9Gad1U</span><span class="invisible"></span></a><br> <br><a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderer</span></a></p>
juulcat<p>You can now buy our Avoyd voxel editor and renderer tool directly from our independent store:<br><a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p>We use Paddle for payments. We've also reworked the page to clarify the differences between the FREE and PAID options. All feedback is welcome</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Renderer</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Software" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Software</span></a> <a href="https://mastodon.gamedev.place/tags/Tool" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tool</span></a></p>
Doug Binks<p>A few days ago I noticed someone posting about their system with 2x256 Thread CPUs, &amp; this reminded me I needed to update Avoyd to support &gt;256 threads.</p><p>The change here was to remove the hardcoded limit in the in-built profiler, a modified version of MicroProfile <a href="https://github.com/dougbinks/microprofile" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/dougbinks/microprof</span><span class="invisible">ile</span></a> by <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@morfar" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>morfar</span></a></span> </p><p>Avoyd ships with the profiler because in addition to preferring to ship what we test, the profiler markers are used as part of our crash report.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Renderer</span></a> <a href="https://mastodon.gamedev.place/tags/Parallel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Parallel</span></a></p>
KDAB<p>Learn to integrate custom 3D renderers with Qt at the KDAB Training Day (8 May). This course explores Qt's <a href="https://techhub.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> stack, shows how to work with Vulkan-based renderers, introduces KDGpu for easier <a href="https://techhub.social/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a> handling, and more. Early bird tickets available on <a href="https://training.kdab.com/ktd25/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">training.kdab.com/ktd25/</span><span class="invisible"></span></a> <a href="https://techhub.social/tags/QtDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QtDev</span></a> <a href="https://techhub.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://techhub.social/tags/Renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Renderer</span></a></p>
Overte<p>Work on <a href="https://fosstodon.org/tags/Vulkan" class="mention hashtag" rel="tag">#<span>Vulkan</span></a> renderer grant from <a href="https://fosstodon.org/tags/NLnet" class="mention hashtag" rel="tag">#<span>NLnet</span></a> Foundation is progressing, with both forward and deferred <a href="https://fosstodon.org/tags/renderer" class="mention hashtag" rel="tag">#<span>renderer</span></a> having most features finished now. Optimization and <a href="https://fosstodon.org/tags/vr" class="mention hashtag" rel="tag">#<span>vr</span></a> support is coming next. <a href="https://fosstodon.org/tags/opensource" class="mention hashtag" rel="tag">#<span>opensource</span></a> <a href="https://fosstodon.org/tags/foss" class="mention hashtag" rel="tag">#<span>foss</span></a></p>
juulcat<p>It's Creator Day on itch.io today!</p><p>Buy <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> voxel editor and renderer and try out the beta to path trace your largest heightmaps and Minecraft worlds </p><p><a href="https://enkisoftware.itch.io/avoyd" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">enkisoftware.itch.io/avoyd</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Renderer</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/itch_io" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itch_io</span></a> <a href="https://mastodon.gamedev.place/tags/CreatorDay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreatorDay</span></a> <a href="https://mastodon.gamedev.place/tags/Minecraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Minecraft</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a></p>
tgfrerer<p>Peek preview -- Island on Wayland </p><p><a href="https://mastodon.social/tags/vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vulkan</span></a> <a href="https://mastodon.social/tags/renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderer</span></a> <a href="https://mastodon.social/tags/wayland" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wayland</span></a></p>
pablolarah<p>🔴 Pixi JS </p><p>The HTML5 Creation Engine</p><p>Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.</p><p><a href="https://mastodon.social/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://mastodon.social/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://mastodon.social/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.social/tags/canvas" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>canvas</span></a> <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://mastodon.social/tags/datavisualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>datavisualization</span></a> <a href="https://mastodon.social/tags/renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderer</span></a> <a href="https://mastodon.social/tags/pixijs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixijs</span></a> <a href="https://mastodon.social/tags/pixi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixi</span></a> <a href="https://mastodon.social/tags/canvas2d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>canvas2d</span></a> <a href="https://mastodon.social/tags/renderingengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderingengine</span></a> <a href="https://mastodon.social/tags/rendering2dgraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering2dgraphics</span></a></p><p><a href="https://pixijs.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">pixijs.com/</span><span class="invisible"></span></a></p>
juulcat<p>Working on a table layout for Materials in <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> It should enable sorting. Also showing the Minecraft biomes in the screenshot.</p><p>When we import a Minecraft map into Avoyd, each Minecraft block is converted to a voxel with a single material assigned.</p><p><a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Renderer</span></a> <a href="https://mastodon.gamedev.place/tags/Minecraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Minecraft</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a></p>
lgersman<p>Me pushing the amazing WordPress Playground project at IONOS Technical Talks in Cologne : </p><p><a href="https://www.youtube.com/watch?v=8QB4O__i2cY&amp;t=3610s" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=8QB4O__i2c</span><span class="invisible">Y&amp;t=3610s</span></a></p><p>(it&#39;s german speech, please enable subtitles for your language in YouTube 🤷‍♂️)</p><p>I demo the JSON Schema Form Renderer we&#39;ve hacked together at cloudFest Hackathon 2024 in Rust.</p><p>Kudos to @adamzielin and all other Playground contributors ❤️</p><p><a href="https://fosstodon.org/tags/WordPress" class="mention hashtag" rel="tag">#<span>WordPress</span></a> <a href="https://fosstodon.org/tags/Playground" class="mention hashtag" rel="tag">#<span>Playground</span></a> <a href="https://fosstodon.org/tags/json" class="mention hashtag" rel="tag">#<span>json</span></a> <a href="https://fosstodon.org/tags/schema" class="mention hashtag" rel="tag">#<span>schema</span></a> <a href="https://fosstodon.org/tags/form" class="mention hashtag" rel="tag">#<span>form</span></a> <a href="https://fosstodon.org/tags/renderer" class="mention hashtag" rel="tag">#<span>renderer</span></a> <a href="https://fosstodon.org/tags/ionos" class="mention hashtag" rel="tag">#<span>ionos</span></a> <a href="https://fosstodon.org/tags/hackathon" class="mention hashtag" rel="tag">#<span>hackathon</span></a> <a href="https://fosstodon.org/tags/cloudfest" class="mention hashtag" rel="tag">#<span>cloudfest</span></a></p>
lgersman<p>A video worth watching showing me really motivated to get everybody excited about JSON Schema Forms 😅</p><p><a href="https://youtu.be/8QB4O__i2cY?list=PLN2e0AQkdMfGLrdU0huEiv8uzr8NWyai9&amp;t=54" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">youtu.be/8QB4O__i2cY?list=PLN2</span><span class="invisible">e0AQkdMfGLrdU0huEiv8uzr8NWyai9&amp;t=54</span></a></p><p>I gave this talk in german but you can enable automatic translated YouTube sub titles :-)</p><p><a href="https://fosstodon.org/tags/wordpress" class="mention hashtag" rel="tag">#<span>wordpress</span></a> <a href="https://fosstodon.org/tags/gutenberg" class="mention hashtag" rel="tag">#<span>gutenberg</span></a> <a href="https://fosstodon.org/tags/playground" class="mention hashtag" rel="tag">#<span>playground</span></a> <a href="https://fosstodon.org/tags/jsonschema" class="mention hashtag" rel="tag">#<span>jsonschema</span></a> <a href="https://fosstodon.org/tags/renderer" class="mention hashtag" rel="tag">#<span>renderer</span></a></p>
Orhun Parmaksız 👾<p>Who says you can&#39;t view images in the terminal? With this TUI, you can! 🔥 </p><p>➡️ md-tui: Markdown renderer in the terminal.</p><p>🦀 Written in Rust &amp; built with <span class="h-card" translate="no"><a href="https://fosstodon.org/@ratatui_rs" class="u-url mention">@<span>ratatui_rs</span></a></span></p><p>⭐ GitHub: <a href="https://github.com/henriklovhaug/md-tui" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">github.com/henriklovhaug/md-tui</span><span class="invisible"></span></a> </p><p><a href="https://fosstodon.org/tags/rustlang" class="mention hashtag" rel="tag">#<span>rustlang</span></a> <a href="https://fosstodon.org/tags/ratatui" class="mention hashtag" rel="tag">#<span>ratatui</span></a> <a href="https://fosstodon.org/tags/markdown" class="mention hashtag" rel="tag">#<span>markdown</span></a> <a href="https://fosstodon.org/tags/renderer" class="mention hashtag" rel="tag">#<span>renderer</span></a> <a href="https://fosstodon.org/tags/terminal" class="mention hashtag" rel="tag">#<span>terminal</span></a> <a href="https://fosstodon.org/tags/commandline" class="mention hashtag" rel="tag">#<span>commandline</span></a></p>
lgersman<p>I did a talk at IONOS Technical Talks (at CM4all Cologne) about the JSON Schema Form Renderer prototype for Gutenberg / WordPress : </p><p><a href="https://www.linkedin.com/posts/sabrina-waltz-6273b6118_ionos-technical-talks-k%C3%B6ln-ionos-blog-activity-7211746973656264706-ne9o" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">linkedin.com/posts/sabrina-wal</span><span class="invisible">tz-6273b6118_ionos-technical-talks-k%C3%B6ln-ionos-blog-activity-7211746973656264706-ne9o</span></a></p><p><a href="https://github.com/IONOS-WordPress/cfhack2024-wp-react-jsonschema-form" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">github.com/IONOS-WordPress/cfh</span><span class="invisible">ack2024-wp-react-jsonschema-form</span></a></p><p>Live Playground : <a href="https://playground.wordpress.net/?blueprint-url=https://raw.githubusercontent.com/IONOS-WordPress/cfhack2024-wp-react-jsonschema-form/gh-pages/trunk/playground.json" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">playground.wordpress.net/?blue</span><span class="invisible">print-url=https://raw.githubusercontent.com/IONOS-WordPress/cfhack2024-wp-react-jsonschema-form/gh-pages/trunk/playground.json</span></a></p><p><a href="https://fosstodon.org/tags/wordpress" class="mention hashtag" rel="tag">#<span>wordpress</span></a> <a href="https://fosstodon.org/tags/cm4all" class="mention hashtag" rel="tag">#<span>cm4all</span></a> <a href="https://fosstodon.org/tags/ionos" class="mention hashtag" rel="tag">#<span>ionos</span></a> <a href="https://fosstodon.org/tags/technicaltalks" class="mention hashtag" rel="tag">#<span>technicaltalks</span></a> <a href="https://fosstodon.org/tags/jsonschema" class="mention hashtag" rel="tag">#<span>jsonschema</span></a> <a href="https://fosstodon.org/tags/form" class="mention hashtag" rel="tag">#<span>form</span></a> <a href="https://fosstodon.org/tags/gutenberg" class="mention hashtag" rel="tag">#<span>gutenberg</span></a> <a href="https://fosstodon.org/tags/renderer" class="mention hashtag" rel="tag">#<span>renderer</span></a></p>
Metin Seven 🎨<p>In the 2000s, I used to give lectures in working with 3ds Max and the V-Ray renderer. My students were mostly architectural visualizers.</p><p>Here I'm giving a 3ds Max + V-Ray workshop at the Dutch EUE 3D event, in a cool old bunker. 🙂</p><p><a href="https://graphics.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://graphics.social/tags/3dsMax" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dsMax</span></a> <a href="https://graphics.social/tags/VRay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VRay</span></a> <a href="https://graphics.social/tags/renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderer</span></a> <a href="https://graphics.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://graphics.social/tags/3DRender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DRender</span></a> <a href="https://graphics.social/tags/3DRendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DRendering</span></a> <a href="https://graphics.social/tags/lecture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lecture</span></a> <a href="https://graphics.social/tags/education" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>education</span></a></p>
Carsten Pfeffer<p>I noticed that the sprite positioning of my custom <a href="https://mastodon.gamedev.place/tags/raycasting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raycasting</span></a> <a href="https://mastodon.gamedev.place/tags/renderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderer</span></a> was not working correct (see first video). The sprites were slightly moving when the camera was moving and the angle changed.<br>Fortunately, I was able to fix this, but it caused be some headache and vector geometry functions to fix this.<br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/retro3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retro3d</span></a></p>
lgersman<p>Our JSON Schema Form <a href="https://fosstodon.org/tags/Renderer" class="mention hashtag" rel="tag">#<span>Renderer</span></a> makes progress 😍</p><p>Suppose you don&#39;t need to develop <a href="https://fosstodon.org/tags/WordPress" class="mention hashtag" rel="tag">#<span>WordPress</span></a> <a href="https://fosstodon.org/tags/settings" class="mention hashtag" rel="tag">#<span>settings</span></a> <a href="https://fosstodon.org/tags/pages" class="mention hashtag" rel="tag">#<span>pages</span></a> anymore - you will get them automatically rendered using <a href="https://fosstodon.org/tags/Gutenberg" class="mention hashtag" rel="tag">#<span>Gutenberg</span></a> UI. </p><p>Yes, it will be possible : </p><p><a href="https://github.com/lgersman/cfhack2024-wp-react-jsonschema-form" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">github.com/lgersman/cfhack2024</span><span class="invisible">-wp-react-jsonschema-form</span></a></p><p><a href="https://fosstodon.org/tags/JSONSchema" class="mention hashtag" rel="tag">#<span>JSONSchema</span></a> <a href="https://fosstodon.org/tags/IONOS" class="mention hashtag" rel="tag">#<span>IONOS</span></a></p>