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#pikmin

2 posts2 participants0 posts today

「ピクミン」シリーズのポータルサイト「ピクミンガーデン ~ピクミンのいる庭~」を更新しました。
「ギャラリー」に新たな壁紙を掲載しています。
※壁紙のダウンロードには、ニンテンドーアカウント(作成無料)が必要です。
nintendo.com/jp/character/pikm

任天堂ホームページピクミンガーデン ~ピクミンのいる庭~ | Nintendo「ピクミン」シリーズのポータルサイトです。最新ニュースのほか、これまでの歴史や登場キャラクターなど、シリーズに関する情報をお届けします。

I’ve been playing #Pikmin4 and I think it’s overall a really interesting evolution of the series with some extremely welcome QoL improvements. it’s clear that a lot of work went into making this game very featureful for powerusers like me and I love that. also Oachi is the greatest video game character of all time and I would die for them /ex

I wish the game had been designed with more of a focus on multitasking, though. like Pikmin 2 - where breaking down a gate took like half a day and you’d want to switch between characters in order to do something else in the meantime

I feel like #Pikmin and Creeper World are the two closest things to RTSes that I’ll be able to enjoy lol - although I’ve been wanting to make an “RTS” of my own (it would have an RTS control scheme and RTS units but the gameplay would be very very different)

but I think that for me to enjoy a game, I need there to be a safe state* that is essentially the default state, and that I need to actively choose to leave. and RTSes aren’t really designed this way - you’re always in danger in some way or other because the enemies are proactively coming after you and becoming more dangerous over time as they ramp up their economies

* in Doom, this is when there are no aggroed enemies left. in Minecraft this is when I’m inside of my base, where no enemies can get to me. in Creeper World this is once I have enough defensive structures to sustainably repel the creep