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#geometrynodes

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TripTilt /// tt<p><a href="https://www.youtube.com/watch?v=y2hVeZi5zIU" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=y2hVeZi5zIU</span><span class="invisible"></span></a></p><p>i recorded a short little helper short for <a href="https://mastoart.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastoart.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://mastoart.social/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> workflow in <a href="https://mastoart.social/tags/nodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nodes</span></a> like <a href="https://mastoart.social/tags/shadernodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shadernodes</span></a> or <a href="https://mastoart.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Marty<p>One more render of the wire knot, but without all the cool lights. 😆</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Marty<p>Alright, here's one more... I wanted to see what it looks like without the per-point noise.</p><p>We are entering macOS screensaver territory. 😎</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Marty<p>Cycles introduced artifacts into the render I posted earlier, and I thought it was because of the material shader.</p><p>Turned out it was due to the scene containing a lot of overlapping geometry! 😅</p><p>Eevee to the rescue!</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Marty<p>Just messin' around with Geometry Nodes.</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Khamurai | Need new animes<p>Making some procedural speed trails, stumbled upon this simple solution to shade them</p><p><a href="https://mograph.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mograph.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mograph.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mograph.social/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mograph.social/tags/blendercommunity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blendercommunity</span></a></p>
Samuel<p><a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> quick tip for moving <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> based particle emitters in object mode:<br>- Before the simulation zone: grab the Self Object, take its transform via Object Info, and apply the matrix via Transform Geometry<br>- Do your simulation stuff<br>- After the sim zone: Apply the object's transformation matrix again, but this time inverted</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a></p>
Samuel<p>Dance of the wisps</p><p>Seamless particle <a href="https://chaos.social/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> using 3D curl noise to get a divergence-free field.<br>Sound design in <a href="https://chaos.social/tags/Ableton" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ableton</span></a>. </p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> <a href="https://chaos.social/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a></p>
rubberduck<p>my <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/mountains" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mountains</span></a> are getting better, created in <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> and the first shown tests in <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a>, using the <a href="https://mastodon.gamedev.place/tags/terrain3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>terrain3d</span></a> plugin</p><p>fully procedural, no simulated erosion at all...</p><p>I attached one image showing the <a href="https://mastodon.gamedev.place/tags/node" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>node</span></a> graph, using many custom created node groups, plus one unpacked version to show the "full" graph just for fun</p><p><a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/terrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>terrain</span></a> <a href="https://mastodon.gamedev.place/tags/godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot4</span></a> <a href="https://mastodon.gamedev.place/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a></p>
Khamurai | Need new animes<p>Working on a <a href="https://mograph.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> car rig for a personal project involving flying cars and a huge football<br><a href="https://mograph.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mograph.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://mograph.social/tags/blendercommunity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blendercommunity</span></a> <a href="https://mograph.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a></p>
rubberduck<p>I enhanced the "now-not-always-so-triangulated" <a href="https://mastodon.gamedev.place/tags/triangle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>triangle</span></a> <a href="https://mastodon.gamedev.place/tags/grid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>grid</span></a> <a href="https://mastodon.gamedev.place/tags/generator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generator</span></a> created with <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <br><a href="https://mastodon.gamedev.place/tags/trianglegrid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trianglegrid</span></a> <a href="https://mastodon.gamedev.place/tags/equilateral" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>equilateral</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a></p>
Ryosuke<p>some recent 3D animations I made with Blender. also made this with <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>.</p>
Metin Seven 🎨<p>🧵 Further exploring Blender's Geometry Nodes. Still enjoying it. Here's a star field warp kinda thingy. Another wink to classic Amiga "demoscene" effects. 😊</p><p>I've added the fully adjustable Blender scene to my shop, in case you're interested:</p><p><a href="https://ko-fi.com/s/4aa4a22b8d" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ko-fi.com/s/4aa4a22b8d</span><span class="invisible"></span></a></p><p><a href="https://graphics.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> <a href="https://graphics.social/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://graphics.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://graphics.social/tags/3DRendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DRendering</span></a> <a href="https://graphics.social/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a> <a href="https://graphics.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://graphics.social/tags/editor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>editor</span></a> <a href="https://graphics.social/tags/app" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>app</span></a> <a href="https://graphics.social/tags/apps" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apps</span></a> <a href="https://graphics.social/tags/tools" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tools</span></a> <a href="https://graphics.social/tags/macOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>macOS</span></a> <a href="https://graphics.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a> <a href="https://graphics.social/tags/windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>windows</span></a> <a href="https://graphics.social/tags/FOSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS</span></a> <a href="https://graphics.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://graphics.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://graphics.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://graphics.social/tags/commodore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commodore</span></a> <a href="https://graphics.social/tags/amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amiga</span></a> <a href="https://graphics.social/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a> <a href="https://graphics.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://graphics.social/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://graphics.social/tags/stars" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stars</span></a> <a href="https://graphics.social/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a> <a href="https://graphics.social/tags/SciFi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SciFi</span></a> <a href="https://graphics.social/tags/ScienceFiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScienceFiction</span></a> <a href="https://graphics.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a></p>
Metin Seven 🎨<p>🧵 Suzanne randomly approves my Geo Nodes experiments. 🙂</p><p><a href="https://graphics.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> <a href="https://graphics.social/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://graphics.social/tags/MotionGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MotionGraphics</span></a> <a href="https://graphics.social/tags/MoGraph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MoGraph</span></a> <a href="https://graphics.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://graphics.social/tags/3DModeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModeling</span></a> <a href="https://graphics.social/tags/3DRendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DRendering</span></a> <a href="https://graphics.social/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a> <a href="https://graphics.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://graphics.social/tags/editor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>editor</span></a> <a href="https://graphics.social/tags/app" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>app</span></a> <a href="https://graphics.social/tags/apps" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apps</span></a> <a href="https://graphics.social/tags/tools" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tools</span></a> <a href="https://graphics.social/tags/software" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>software</span></a> <a href="https://graphics.social/tags/FreeSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreeSoftware</span></a> <a href="https://graphics.social/tags/free" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>free</span></a> <a href="https://graphics.social/tags/apple" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apple</span></a> <a href="https://graphics.social/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://graphics.social/tags/macOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>macOS</span></a> <a href="https://graphics.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a> <a href="https://graphics.social/tags/windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>windows</span></a> <a href="https://graphics.social/tags/FOSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS</span></a> <a href="https://graphics.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://graphics.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://graphics.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://graphics.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://graphics.social/tags/commodore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commodore</span></a> <a href="https://graphics.social/tags/amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amiga</span></a> <a href="https://graphics.social/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a> <a href="https://graphics.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://graphics.social/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a></p>
rubberduck<p>While I currently don't have access to my previous files this week, I still managed to make some progress.</p><p>I really wanted to try using a triangle grid, though subdividing doesn't work that well, so I made this <a href="https://mastodon.gamedev.place/tags/triangle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>triangle</span></a> <a href="https://mastodon.gamedev.place/tags/grid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>grid</span></a> <a href="https://mastodon.gamedev.place/tags/generator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generator</span></a> today. <br>The only issue I then still had, is that I can't paint / assign vertex groups directly onto the mesh, and so I tried something else: transferring them from a "master" mesh</p><p><a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/terrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>terrain</span></a> <a href="https://mastodon.gamedev.place/tags/trianglegrid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trianglegrid</span></a></p>
aeva<p>i made some good progress on my skeleton today</p><p>i now have a python script that extracts the data i want from the DICOM files into numpy arrays and then dumps the numpy arrays into a c++ function i wrote to transform the voxel data into a ply pointcloud, which I then import into <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> and use <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> to trim the scan data down to bones etc.</p>
Samuel<p>Sunday <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> doodle part 2: trying to recreate the particle effect from the <a href="https://chaos.social/tags/Foundation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Foundation</span></a> intro.</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a></p>
Samuel<p>Little sunday <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> doodle: a recursive 2D glass shatter effect.</p><p>It works with raycasts and planes under the hood, because raycasting onto lines isn't feasible.</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a> <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a></p>
rubberduck<p>I made some progress creating fully <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/terrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>terrain</span></a> in <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a>, including the shortest edge based mountains, and some more post processing, adding fake <a href="https://mastodon.gamedev.place/tags/erosion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>erosion</span></a> with <a href="https://mastodon.gamedev.place/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/landscape" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>landscape</span></a></p>
rubberduck<p>Some more terrain work in progress..</p><p>And if you think this includes simulated erosion, you are wrong</p><p>I learned most stuff from: <br><a href="https://www.youtube.com/watch?v=7RqJewZK0SE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=7RqJewZK0SE</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/terrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>terrain</span></a> <a href="https://mastodon.gamedev.place/tags/erosion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>erosion</span></a> <a href="https://mastodon.gamedev.place/tags/fake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fake</span></a> <a href="https://mastodon.gamedev.place/tags/landscape" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>landscape</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a></p>