Aceade<p>Are you working on a 3D stealth game with Godot? Are you trying to find a way to account for light levels?</p><p>I have the tool for you: <a href="https://aceade90.itch.io/gllos" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">aceade90.itch.io/gllos</span><span class="invisible"></span></a></p><p><a href="https://mastodon.ie/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.ie/tags/indieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indieGameDev</span></a> <a href="https://mastodon.ie/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.ie/tags/gameAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameAssets</span></a> <a href="https://mastodon.ie/tags/stealthGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stealthGames</span></a></p>