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#featurecreep

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Auch die Beta 3 von #macos26 hat noch das Problem, dass sie ab ca. 10 offenen Apps extrem laggy und langsam wird. Ich hoffe, das bekommen sie noch schnell in den Griff und ist kein erstes Anzeichen von #featurecreep

Ständig Apps schließen ist irgendwie nicht so - 2025

It's only been like a whole effing month and a half since the moment I thought "let's quickly implement a streamlined function to aggregate by time" in the new version of the 'distantia' package, and the moment I got something workable barely resembling the original idea.

I've learned a lot about handling time in R in the process, but feature creep is a thing, and the package never really needed this one.

I guess I dug my own hole there!



Damn, I've just implemented a small feature and 90% of the way I realized I've already done it 2 years ago in the same project. The code is almost identical. The feature name was just slightly off and I didn't remember it at all. #featurecreep

Day 1: I should try learning to make a videogame. How hard can a mid-90s style, 2D iso-RPG be? Should be easy even for me with zero experience.

Day 6: Well, it's definitely going to have to be in full 3D to allow characters to climb up walls and look or squeeze into windows. I'll also need to create a system to determine how far noise travels around corners and through closed doors, and how environmental noise sources like waterfalls or wind in the trees drowns out footsteps...