Jason Dyer<p>Recently on All the Adventures I featured a game (Hitch-hiker) which adapted some of the locations and puzzles from a totally different commercial game. Danger Island (for Dragon 32) does the same thing (adapting an obscure game for the Acorn Atom).</p><p><a href="https://bluerenga.blog/2025/03/29/danger-island-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/03/29/dang</span><span class="invisible">er-island-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregames</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/dragon32" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dragon32</span></a></p>