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#bgfx

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dazKind<p>Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.</p><p>Soooo, how was your weekend? :D<br><a href="https://mastodon.gamedev.place/tags/haxe" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>haxe</span></a> <a href="https://mastodon.gamedev.place/tags/bgfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bgfx</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a><br><a href="https://youtu.be/WHOdqU7gC0Q" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/WHOdqU7gC0Q</span><span class="invisible"></span></a></p>
dazKind<p>Messing with some secret <a href="https://mastodon.gamedev.place/tags/haxe" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>haxe</span></a> engine work &amp; one thing that I always wanted was proper lowlevel 2D/3D support and core support for CPPIA. So I sat down and created externs for <a href="https://mastodon.gamedev.place/tags/bgfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bgfx</span></a> , <a href="https://mastodon.gamedev.place/tags/nanovg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nanovg</span></a> and mixed it into an engine prototype that lets you live-code :D <a href="https://github.com/dazKind/linc_bgfx" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/dazKind/linc_bgfx</span><span class="invisible"></span></a></p>
BindBC<p>The latest and greatest: BindBC-bgfx 1.0 is coming out very soon! It features a new API based on bgfx’s C++ API with some slight tweaks to make it match the D style better, so it should be a lot nicer to use than before! :) and yes, it’s still auto-generated so it has full documentation!<br />I’ve already converted one of my projects to using it and I’m excited to see everyone else getting to try it!</p><p><a href="https://fosstodon.org/tags/bindbc" class="mention hashtag" rel="tag">#<span>bindbc</span></a> <a href="https://fosstodon.org/tags/dlang" class="mention hashtag" rel="tag">#<span>dlang</span></a> <a href="https://fosstodon.org/tags/foss" class="mention hashtag" rel="tag">#<span>foss</span></a> <a href="https://fosstodon.org/tags/bgfx" class="mention hashtag" rel="tag">#<span>bgfx</span></a> <a href="https://fosstodon.org/tags/programming" class="mention hashtag" rel="tag">#<span>programming</span></a> <a href="https://fosstodon.org/tags/programminglanguages" class="mention hashtag" rel="tag">#<span>programminglanguages</span></a></p>