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#audiosynthesis

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Today's audio experiment - asynchronous music

Part 3/1000 of the journey to EDM :)

* Using wavetable synthesis to generate "pure" notes of different frequencies from a sawtooth wave.
* Generating random tracks (length = 4 * 16 beats) from a library of tracks
* Choosing notes from C-major pentatonic scale
* Notes played asynchronously so other r work can be done
* {governor} package used to control playback rate.

Happy to share the release of #Anklang 0.3.0! 🎶

This update brings improved UI & #MIDI handling, bug fixes, and new features like the LiquidSFZ device for #SFZ and #Hydrogen drumkit support. Enjoy enhanced #Freeverb and Blepsynth devices, a new Saturation effect, and CLI improvements. Thanks to contributors @ritschwumm and @swesterfeld for their valuable work.

github.com/tim-janik/anklang/r
#AudioSynthesis #NewRelease

GitHubRelease Anklang 0.3.0 · tim-janik/anklangAnklang 0.3.0 Full Changelog: v0.2.0...v0.3.0 Hardware and System Requirements Linux - the Anklang deb and AppImage are based on Ubuntu 20.04. Packaged sound engine binaries support SSE-only or AV...

#MusicProduction

There are 20+ known
#AudioSynthesis types. The most popular being:

#Subtractive
#FM
#Wavetable

Combined with #Sampling, #modulating, #Layering, & #FX, these audio engines cover the majority of sound generation from the majority of #Synthesizer #Plugins created.

Unless a #synth provides a special character, there is no point in having more than a couple of synths.

#OpenSource has most everything you need.

Don’t collect synths for #patches, learn the tools you have.