fosstodon.org is one of the many independent Mastodon servers you can use to participate in the fediverse.
Fosstodon is an invite only Mastodon instance that is open to those who are interested in technology; particularly free & open source software. If you wish to join, contact us for an invite.

Administered by:

Server stats:

8.8K
active users

#VoxelEditor

0 posts0 participants0 posts today
juulcat<p>The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.</p><p>More details about 0.27 features: <a href="https://www.enkisoftware.com/t/6313098610737152" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/t/63130986107</span><span class="invisible">37152</span></a></p><p>Buy / Download Avoyd 0.27: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Shadows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shadows</span></a> <a href="https://mastodon.gamedev.place/tags/Minecraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Minecraft</span></a> <a href="https://mastodon.gamedev.place/tags/MagicaVoxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MagicaVoxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a></p>
juulcat<p>Dismantling</p><p>To create a similar scene in Avoyd voxel editor:<br>- Generate a Menger sponge with low amount per voxel to enable them to deform. Material is a smooth (0.3) saturated red, Light &amp; atm. is blue sky.<br>- Edit the fractal: cut and paste from it using the spherical brush<br>- Render: path trace the scene with Full Voxels off &amp; atmosphere volumetric shadows on<br>- Render post processing: OIDN denoise and AGX tonemapping Golden</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Fractal</span></a> <a href="https://mastodon.gamedev.place/tags/Abstract" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Abstract</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a></p>
juulcat<p>Fractal coastline</p><p>Mandelbrot I imported as heightmap and path traced in our voxel editor <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Fractal</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/Abstract" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Abstract</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a></p>
juulcat<p>Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools &gt; Light and Atmosphere`</p><p>Donwload <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> 0.27 beta: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Render</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a></p>
juulcat<p>Latest progress with <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://enkisoftware.itch.io/avoyd/devlog/935282/avoyd-027-beta-soft-shadows-gltf-optimisation-options-new-minecraft-blocks" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">enkisoftware.itch.io/avoyd/dev</span><span class="invisible">log/935282/avoyd-027-beta-soft-shadows-gltf-optimisation-options-new-minecraft-blocks</span></a></p><p><a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a></p>
juulcat<p>We released <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> Voxel Editor last week with</p><p>- Export to optimised OBJ and glTF GLB for games<br>- Better god rays path tracing</p><p>Export glTF to Unreal Nanite tutorial <a href="https://www.enkisoftware.com/devlogpost-20250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite</span></a> </p><p>Download v0.26 <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> <br>Release notes <a href="https://www.enkisoftware.com/t/4855077674156032" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/t/48550776741</span><span class="invisible">56032</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/Mesh" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mesh</span></a></p>
juulcat<p>New in Avoyd voxel editor: export voxels to optimised glTF mesh for games: <br><a href="https://enkisoftware.itch.io/avoyd/devlog/906201/avoyd-026-mesh-optimisation-and-export-voxels-to-gltf-for-games" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">enkisoftware.itch.io/avoyd/dev</span><span class="invisible">log/906201/avoyd-026-mesh-optimisation-and-export-voxels-to-gltf-for-games</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Just published tutorial for Avoyd Voxel Editor - Export Voxels to glTF for Unreal Nanite</p><p><a href="https://www.youtube.com/watch?v=u-hBbYfOAng" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=u-hBbYfOAn</span><span class="invisible">g</span></a></p><p>Credits:<br>- Original voxel model commission "Spindle" by Niklas Mäckle knosvoxel <br>- Soundtrack "Music for Code" by nervous_testpilot</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelGameDev</span></a></p>
juulcat<p>Export your voxel assets to game engines Unreal / Godot / Unity with <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> optimised glTF <a href="https://www.enkisoftware.com/t/4855077674156032" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/t/48550776741</span><span class="invisible">56032</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a></p>
juulcat<p>If you bought <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> before 10 Feb: <br>- you now own the top PRO licence<br>- you will get the game for free when we resume development</p><p>If you don't own Avoyd yet, we will increase the price of the INDIE licence soon</p><p>Buy Avoyd <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a></p>
Inautilo<p><a href="https://mastodon.social/tags/Development" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Development</span></a> <a href="https://mastodon.social/tags/Techniques" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Techniques</span></a><br>CSS meets voxel art · Pushing the limits of 3D rendering with pure CSS <a href="https://ilo.im/162m4a" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ilo.im/162m4a</span><span class="invisible"></span></a></p><p>_____<br><a href="https://mastodon.social/tags/CssGrid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CssGrid</span></a> <a href="https://mastodon.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.social/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.social/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.social/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.social/tags/WebDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebDev</span></a> <a href="https://mastodon.social/tags/Frontend" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Frontend</span></a> <a href="https://mastodon.social/tags/CSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CSS</span></a></p>
juulcat<p>Path traced procedurally generated <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>voxel</span></a> world with the atmosphere volumetric shadows we fixed in the beta.<br>Download <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> Voxel Editor and Renderer: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/voxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>voxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/MastoArt3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MastoArt3D</span></a> <a href="https://mastodon.gamedev.place/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.gamedev.place/tags/digitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/indieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a></p>
Doug Binks<p>Very happy with the work I just finished on Avoyd's voxel to optimized binary glTF mesh. It's a lot faster than the alternatives I've tried, uses less memory and produces very good result for this style of voxelized mesh.</p><p><a href="https://mastodon.gamedev.place/@dougbinks/113963250973319798" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.gamedev.place/@dougbi</span><span class="invisible">nks/113963250973319798</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Avoyd 0.26.0.954 Beta is out with the new export to glTF Binary Mesh (.glb) for direct export to Unreal Engine 5+, Unity 6+, Godot and others, along with Minecraft block updates.</p><p>Get Avoyd: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Avoyd's glTF (.glb) voxel exporter is feature complete, so now time for some testing.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>The glTF (.glb) format turns out to be reasonably simple once you've used it, but like many formats it's often a little hard to parse the documentation. So Syoyo's lib has been pretty helpful as there's a simple example of building a glTF from scratch. Images and binary buffer location wasn't covered, so that's taken me a bit to figure out.</p><p>I now have working pbr materials, with transparency to come.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Work in progress Avoyd export to glTF binary (.glb) using <a href="https://github.com/syoyo/tinygltf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/syoyo/tinygltf</span><span class="invisible"></span></a></p><p>I have yet to add normals, texture coordinates and PBR material data, but hopefully this should lead to a direct voxel pipeline from Avoyd to UE5, Unity, and Godot.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a></p>
Doug Binks<p>Yesterday I finished change #1637 from our Avoyd spreadsheet and today it's.... #0484. Wow, that's been in there a while.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a></p>
juulcat<p>Collection of voxel assets you can use with <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> voxel editor: <br><a href="https://itch.io/c/5337169/voxel-resources-for-modding-with-avoyd" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itch.io/c/5337169/voxel-resour</span><span class="invisible">ces-for-modding-with-avoyd</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/itch_io" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itch_io</span></a></p>
Doug Binks<p>New 'full' mesh optimization now available in Avoyd Voxel Editor beta.</p><p>The previous optimizer worked on 32^3 volumes as it was derived from a realtime approach. The full optimizer welds each 32^3 section by marking section-edge verts and searching for duplicates, &amp;running a full mesh optimization using vertex collapse similar to Stan Melax's method <a href="https://github.com/dougbinks/BunnyLOD" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/dougbinks/BunnyLOD</span><span class="invisible"></span></a> </p><p>Get Avoyd: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Polygon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Polygon</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Mesh" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mesh</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a></p>