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#Subveillance

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Andrew Smith<p>It&#39;s been a while since I last posted but here&#39;s a new update on my current game-in-development Subveillance.</p><p><a href="https://assembled-silliness.itch.io/subveillance/devlog/621845/long-time-no-see" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/621845/long-time-no-see</span></a></p><p><a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> <a href="https://fosstodon.org/tags/IndieGame" class="mention hashtag" rel="tag">#<span>IndieGame</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/GodotEngine" class="mention hashtag" rel="tag">#<span>GodotEngine</span></a></p>
Andrew Smith<p>Here&#39;s the sixth and final part of my series on procedurally generating the interiors of buildings for my work-in-progress game Subveillance.</p><p><a href="https://assembled-silliness.itch.io/subveillance/devlog/541223/procedural-generation-of-building-interiors-part-6" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/541223/procedural-generation-of-building-interiors-part-6</span></a></p><p>Finally I get to rendering some tiles into the game.</p><p><a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> <a href="https://fosstodon.org/tags/IndieGame" class="mention hashtag" rel="tag">#<span>IndieGame</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/ProcGen" class="mention hashtag" rel="tag">#<span>ProcGen</span></a> <a href="https://fosstodon.org/tags/GodotEngine" class="mention hashtag" rel="tag">#<span>GodotEngine</span></a></p>
Andrew Smith<p>After a bit of a delay, here&#39;s part 5 of my series on procedurally generating the interiors of buildings for my work-in-progress game Subveillance.</p><p><a href="https://assembled-silliness.itch.io/subveillance/devlog/528018/procedural-generation-of-building-interiors-part-5" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/528018/procedural-generation-of-building-interiors-part-5</span></a></p><p>This is the longest post in the series yet, and also my favourite so far.</p><p><a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> <a href="https://fosstodon.org/tags/IndieGame" class="mention hashtag" rel="tag">#<span>IndieGame</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/ProcGen" class="mention hashtag" rel="tag">#<span>ProcGen</span></a> <a href="https://fosstodon.org/tags/GodotEngine" class="mention hashtag" rel="tag">#<span>GodotEngine</span></a></p>
Andrew Smith<p>Here&#39;s part 4 of my series on procedurally generating the interiors of buildings for my work-in-progress game Subveillance.</p><p><a href="https://assembled-silliness.itch.io/subveillance/devlog/514857/procedural-generation-of-building-interiors-part-4" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/514857/procedural-generation-of-building-interiors-part-4</span></a></p><p><a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> <a href="https://fosstodon.org/tags/IndieGame" class="mention hashtag" rel="tag">#<span>IndieGame</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/ProcGen" class="mention hashtag" rel="tag">#<span>ProcGen</span></a> <a href="https://fosstodon.org/tags/GodotEngine" class="mention hashtag" rel="tag">#<span>GodotEngine</span></a></p>
Andrew Smith<p>In part 3 of my series on procedurally generating building interiors I discuss how to connect up hallways.</p><p><a href="https://assembled-silliness.itch.io/subveillance/devlog/505410/procedural-generation-of-building-interiors-part-3" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/505410/procedural-generation-of-building-interiors-part-3</span></a></p><p><a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/ProceduralGeneration" class="mention hashtag" rel="tag">#<span>ProceduralGeneration</span></a></p>
Andrew Smith<p>Part 2 of my discussion of procedurally generating building interiors in my new game:</p><p><a href="https://assembled-silliness.itch.io/subveillance/devlog/498365/procedural-generation-of-building-interiors-part-2" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/498365/procedural-generation-of-building-interiors-part-2</span></a></p><p><a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/ProceduralGeneration" class="mention hashtag" rel="tag">#<span>ProceduralGeneration</span></a></p>
Andrew Smith<p>Starting to get serious with procedural generation in my new game.</p><p><a href="https://assembled-silliness.itch.io/subveillance/devlog/492733/procedural-generation-of-building-interiors-part-1" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/492733/procedural-generation-of-building-interiors-part-1</span></a></p><p><a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/ProceduralGeneration" class="mention hashtag" rel="tag">#<span>ProceduralGeneration</span></a></p>
Andrew Smith<p><span class="h-card" translate="no"><a href="https://home.social/@PeterMoore" class="u-url mention">@<span>PeterMoore</span></a></span> And here&#39;s that post on how <a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> got its name: <a href="https://assembled-silliness.itch.io/subveillance/devlog/483397/whats-in-a-name" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/483397/whats-in-a-name</span></a></p>
Andrew Smith<p>Early days but I&#39;ve started work on a new game called Subveillance.</p><p><a href="https://assembled-silliness.itch.io/subveillance/devlog/479432/breaking-cover-on-subveillance" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assembled-silliness.itch.io/su</span><span class="invisible">bveillance/devlog/479432/breaking-cover-on-subveillance</span></a></p><p><a href="https://fosstodon.org/tags/Subveillance" class="mention hashtag" rel="tag">#<span>Subveillance</span></a> <a href="https://fosstodon.org/tags/Gaming" class="mention hashtag" rel="tag">#<span>Gaming</span></a> <a href="https://fosstodon.org/tags/LinuxGaming" class="mention hashtag" rel="tag">#<span>LinuxGaming</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a></p>