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#softwarepreservation

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vga256<p>if we don't packet analyze the DG client and build a server emulator first, someone else will.</p><p><a href="https://archive.org/details/disneygirlfriends2001" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/disneygirl</span><span class="invisible">friends2001</span></a></p><p><a href="https://dialup.cafe/tags/win95" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>win95</span></a> <a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a></p>
vga256<p>back in the mid-90s just prior to sierra's downfall into fmv and poorly funded titles (their sale to CUC international), the company started looking for low-risk low-profit income avenues. </p><p>in the post-doom FPS feeding frenzy, the bloom was off adventure games. they were expensive to produce, and their audience was shrinking fast.</p><p>one solution was recycling old software, and honestly, it was great for a 13 year old kid like me, because it meant that i could buy a "sierra game" for $10 instead of the $60-$80 i would normally have to pay for a flagship title</p><p>Crazy Nick's Software Picks were collections of mini-games taken from sierra adventures. there were several of them - LSL, King's Quest - I happened to find this Conquest of the Longbow pack at a pharmacy.</p><p>the games were *great* - Archery and Nine Men's Morris kept me absolutely occupied for weeks. I had no idea at the time that they were culled from a full sierra adventure, until I discovered it by accident in my twenties.</p><p>today i found my copy of the game, buried in another game box. it still has the greasy kid fingerprint from me eating a bag of Old Dutch (regular) chips while i played</p><p><a href="https://dialup.cafe/tags/sierra" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sierra</span></a> <a href="https://dialup.cafe/tags/retroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retroGaming</span></a> <a href="https://dialup.cafe/tags/adventureGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventureGames</span></a> <a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a> <a href="https://dialup.cafe/tags/dosGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dosGaming</span></a></p>
vga256<p>today's archival/software preservation work -</p><p>i noticed that PCBoard BBS software's wikipedia article mentioned something kinda weird - that just before clark development went bankrupt in 1997, it was building a server called MetaWorlds... an attempt at bridging the ansi-based BBS with the WWW. </p><p>sadly, the software never made it out of beta, and was nowhere to be found.. until today it seems! i managed to dig it out of the glorious ibm wgam-wbiz collection, and i've uploaded a copy to IA:</p><p><a href="https://archive.org/details/metaworlds_beta" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/metaworlds</span><span class="invisible">_beta</span></a></p><p>i honestly don't really understand what MetaWorlds does, so i'm hoping a PCBoard wiz manages to get it talking to their pcb instance, and lets us know how it all works.</p><p>update: located a newer beta. uploaded here: <a href="https://archive.org/details/metaworlds-beta-17" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/metaworlds</span><span class="invisible">-beta-17</span></a></p><p>final update: version 1.02 (final) found!<br><a href="https://archive.org/details/pcb-metaworlds" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/pcb-metawo</span><span class="invisible">rlds</span></a></p><p><a href="https://dialup.cafe/tags/bbs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bbs</span></a> <a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a> <a href="https://dialup.cafe/tags/retroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retroComputing</span></a></p>
vga256<p>back in the early and mid-90s, getting on the net meant you were a university student, or had corporate access through a big company. getting online wasn't easy.</p><p>worse, even if you had a dialup number and login, there was no such thing as a tcp/ip stack built-in to Windows 3.1. </p><p>even if you *did* have a winsock stack, you'd still need a file downloading protocol, gopher client, world wide web client, ftp client, email client. just getting your machine off the ground was nearly impossible unless you could grab these from a local BBS</p><p>to make things simpler, universities began offering dial-up internet software packages to their students and staff.</p><p>in 1994, my mom was an undergrad student at the University of Alberta. our family had just bought an IBM PS/1 with a 2400 baud modem, and i was abusing the hell out of our single phone line at night visiting local BBSes.</p><p>she somehow found out that the university was selling internet dial-up software for $10 to students, and brought home the diskette pack with her. along with a USR Sportster 14.4k modem, she gave me the install diskettes as a valentine's day gift.</p><p>it had a slick setup program that enabled SLIP using Trumpet Winsock, and provided a local (free!) dial-up number for access.</p><p>after 25 years, i finally tracked down a few versions of those diskettes. i've imaged them and uploaded them all to IA.</p><p>the first version of the dial-up package in 1994 was called WinSLIP. it had no PPP support yet, but contained some really cool shareware internet utilities like HGopher and NCSA Mosaic. this would have been the earliest programs offered for Windows 3.1</p><p>WinSLIP/MSKermit 1994/95:<br><a href="https://archive.org/details/ua_winslip" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">archive.org/details/ua_winslip</span><span class="invisible"></span></a></p><p>The second version of the software was renamed to NetSurf. It stripped out most of the obscure shareware sadly, and replaced them with Netscape 2 and Eudora Light. The new version of Trumpet Winsock offered PPP which was a huge improvement:</p><p>NetSurf 1996/97:<br><a href="https://archive.org/details/ua_netsurf_96" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/ua_netsurf</span><span class="invisible">_96</span></a></p><p>Now well into the Windows 95 era, the 1997/98 software was shipped on a CD with a hilarious "multimedia" installer/help program designed in Macromedia Director:</p><p>NetSurf 1997/98:<br><a href="https://archive.org/details/netsurf-97-starter-kit" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/netsurf-97</span><span class="invisible">-starter-kit</span></a></p><p>I hope this brings back some memories for fellow U of A alumni :)</p><p><a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a> <a href="https://dialup.cafe/tags/webPreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webPreservation</span></a> <a href="https://dialup.cafe/tags/win31" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>win31</span></a> <a href="https://dialup.cafe/tags/worldWideWeb" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>worldWideWeb</span></a> <a href="https://dialup.cafe/tags/yeg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>yeg</span></a> <a href="https://dialup.cafe/tags/bbs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bbs</span></a> <a href="https://dialup.cafe/tags/alberta" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>alberta</span></a></p>
vga256<p>it took 20 years of ebay searches but i finally found them: the internet software diskettes i got from the U of A in the mid 90s! </p><p>looking forward to imaging these when i get home tonight and uploading them to IA</p><p><a href="https://dialup.cafe/tags/win31" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>win31</span></a> <a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a> <a href="https://dialup.cafe/tags/yeg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>yeg</span></a></p>
vga256<p>caligari truespace 4.0 source for win9x</p><p>as released by the scene group Revolt in 1998</p><p>this is not my release - just my archival work. the source for truespace has been hiding in plain sight for 25+ years. having exhausted all my known avenues for finding an "official" seal of approval from the publisher, community-based preservation is the only possibility now.</p><p>the story: apparently someone from Revolt went to caligari's public FTP server in the late 90s, and found that an employee had left the full source for TrueSpace 4 in a /pub folder. it was released on BBSes and on IRC in the late 90s, and disappeared from the internet soon after.</p><p>doing some research on TrueSpace - truly the best piece of 3D modelling/rendering software aside from Bryce in the 90s - i stumbled upon a brief mention of the source code in an ancient usenet post. tracking down the release involved searching the *exceptional* scenelist.org NFO database, and trying to figure out the exact filename of the warez release.</p><p>SCiZE, the scenelist.org owner, did not have the files on his BBS. fortunately, he knew exactly where to find the release: it was buried in the massive 500GB "ibm-wgam-wbiz-collection" on IA. knowing the exact filename made it so much easier to track down in there!</p><p>so, have some fun with it. this doesn't belong on github or any publicly scrapable source site. just download it and let's see who can manage to compile it first :)</p><p>see the instructions in revolt.nfo for extra help on compiling</p><p><a href="https://archive.org/details/ts4src" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">archive.org/details/ts4src</span><span class="invisible"></span></a></p><p><a href="https://dialup.cafe/tags/warez" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>warez</span></a> <a href="https://dialup.cafe/tags/win95" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>win95</span></a> <a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a></p>
µP<p>Eelco Vriezekol, the admin of the marvelous <a href="https://mastodon.social/tags/Signetics2650" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Signetics2650</span></a> page, added the audio from the <a href="https://mastodon.social/tags/Instructor50" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Instructor50</span></a> <a href="https://mastodon.social/tags/cassette" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cassette</span></a> I recently digitized. He also did a transcription of the spoken parts!</p><p><a href="https://ztpe.nl/2650/hardware/signetics-instructor-50/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ztpe.nl/2650/hardware/signetic</span><span class="invisible">s-instructor-50/</span></a></p><p><a href="https://mastodon.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.social/tags/SoftwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwarePreservation</span></a> <a href="https://mastodon.social/tags/Assembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Assembly</span></a> <a href="https://mastodon.social/tags/AudioTape" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AudioTape</span></a> <a href="https://mastodon.social/tags/Programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Programming</span></a></p>
Harry Sintonen<p>Here's my fork of <a href="https://infosec.exchange/tags/httpget" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>httpget</span></a> 0.2 and 1.3 (that later would become <a href="https://infosec.exchange/tags/curl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>curl</span></a>) minimally fixed to build and run on modern Linux. Please note that these fixes are exactly that: They just make the commands actually build, run, and perform the basic task. Other than that, I attempted to preserve as much of the original buggy behaviour as possible. There are known security issues with these commands, and these <a href="https://infosec.exchange/tags/vulnerabilities" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulnerabilities</span></a> remain. I repeat, do *NOT* use these commands for anything but research and toying around. You have been warned.</p><p><a href="https://github.com/piru/httpget/tree/minimal-fixes" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/piru/httpget/tree/m</span><span class="invisible">inimal-fixes</span></a></p><p><a href="https://infosec.exchange/tags/oss" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>oss</span></a> <a href="https://infosec.exchange/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://infosec.exchange/tags/softwarepreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarepreservation</span></a></p>
The Oasis BBS<p>The Story of X-Copy: Amiga’s Most Famous Copy Tool &amp; Rare Cyclone Hardware<br><a href="https://techhub.social/tags/Amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Amiga</span></a> <a href="https://techhub.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://techhub.social/tags/XCopy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XCopy</span></a> <a href="https://techhub.social/tags/KryoFlux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>KryoFlux</span></a> <a href="https://techhub.social/tags/SoftwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwarePreservation</span></a> <a href="https://techhub.social/tags/RobSmithDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RobSmithDev</span></a> <a href="https://techhub.social/tags/VintageGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VintageGaming</span></a> <a href="https://techhub.social/tags/Cyclone" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cyclone</span></a><br><a href="https://theoasisbbs.com/the-story-of-x-copy-amigas-most-famous-copy-tool-rare-cyclone-hardware/?feed_id=1727&amp;_unique_id=67b5e42fb1854" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theoasisbbs.com/the-story-of-x</span><span class="invisible">-copy-amigas-most-famous-copy-tool-rare-cyclone-hardware/?feed_id=1727&amp;_unique_id=67b5e42fb1854</span></a></p>
vga256<p>urgh. after a week of very interesting research and digging, i've located the source code for a very popular 3d rendering/modelling program from the 90s and 2000s: Caligari trueSpace</p><p>does anyone in the digital preservation world know someone at the Microsoft Open Source Programs (OSPO) office?<br>i'd love for this to be officially sanctioned as an OSS project.</p><p><a href="https://dialup.cafe/tags/digitpres" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitpres</span></a> <a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a> <a href="https://dialup.cafe/tags/windows98" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>windows98</span></a></p>
The Medley Interlisp Project<p>Hello from the Medley Interlisp Project! We revive and modernize the Medley Interlisp extensible graphical operating and programming environment created at Xerox PARC.</p><p><a href="https://interlisp.org" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">interlisp.org</span><span class="invisible"></span></a></p><p>We post news &amp; updates, tips, historical info, and more. We look forward to connecting with researchers, software preservation experts, Lisp programmers, retrocomputing enthusiasts, and anyone interested.</p><p><a href="https://fosstodon.org/tags/interlisp" class="mention hashtag" rel="tag">#<span>interlisp</span></a> <a href="https://fosstodon.org/tags/lisp" class="mention hashtag" rel="tag">#<span>lisp</span></a> <a href="https://fosstodon.org/tags/retrocomputing" class="mention hashtag" rel="tag">#<span>retrocomputing</span></a> <a href="https://fosstodon.org/tags/VintageComputing" class="mention hashtag" rel="tag">#<span>VintageComputing</span></a> <a href="https://fosstodon.org/tags/SoftwarePreservation" class="mention hashtag" rel="tag">#<span>SoftwarePreservation</span></a> <a href="https://fosstodon.org/tags/xerox" class="mention hashtag" rel="tag">#<span>xerox</span></a> <a href="https://fosstodon.org/tags/introduction" class="mention hashtag" rel="tag">#<span>introduction</span></a> <a href="https://fosstodon.org/tags/parc" class="mention hashtag" rel="tag">#<span>parc</span></a></p>
13 barn owls in a trenchcoat<p>SOLVED!</p><p>Thanks to <span class="h-card" translate="no"><a href="https://libretooth.gr/@accela" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>accela</span></a></span> I now know that Atari/Bioware <strong>Linux</strong> installer for the <strong>original</strong> version of Neverwinter Nights (not the recent Enhanced Edition) can be downloaded from <a href="https://neverwintervault.org/platform/linux" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">neverwintervault.org/platform/</span><span class="invisible">linux</span></a></p><p>I'm contemplating a 2003 era retro Linux PC build.</p><p><a href="https://eldritch.cafe/tags/LinuxGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LinuxGaming</span></a> <a href="https://eldritch.cafe/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://eldritch.cafe/tags/SoftwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwarePreservation</span></a></p>
Ross Spencer<p><b></b></p><p><strong><b>Versioning as memory?</b></strong></p><p><br>by <a rel="nofollow noopener noreferrer" class="u-url mention" href="https://digipres.club/@beet_keeper" target="_blank">@<span>beet_keeper</span></a></p><p>So, it turns out my theme of the moment is code hygiene (or maybe memory?).</p><p>Today I am thinking about versioning, especially in relation to its impact on digital preservation; both software preservation and the impact of versions on long-term preservation efforts in other contexts.</p><p></p> <p><i></i> </p> <p><a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/archives/" target="_blank">#Archives</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/code/" target="_blank">#Code</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/code-hygiene/" target="_blank">#codeHygiene</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/coding/" target="_blank">#Coding</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/digipres/" target="_blank">#digipres</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/digital-preservation/" target="_blank">#DigitalPreservation</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/git/" target="_blank">#git</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/open-source/" target="_blank">#OpenSource</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/software/" target="_blank">#software</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/software-development/" target="_blank">#SoftwareDevelopment</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://exponentialdecay.co.uk/blog/tag/software-preservation/" target="_blank">#softwarePreservation</a></p>
vga256<p>friendly request for fellow software preservationists:</p><p>i've been looking for a particular Win95-based program that was in use roughly from 1997-2000 called Peck's Power Post. it was a usenet binary posting program that was incredibly popular on binary groups in the late 90s, before it was replaced by Power Post 2000.</p><p>I know that the filename was PPP06B.ZIP and/or PPP06BF.ZIP</p><p>unfortunately, WBM didn't keep a proper archive of the file. the snapshot of <a href="http://www.visi.com/~loganx/PPP06b.zip" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">www.visi.com/~loganx/PPP06b.zi</span><span class="invisible">p</span></a> appears to be corrupted, only downloading a 1MB file.</p><p>the file is approximately 4MB total.</p><p>discmaster and WBM have been searched exhaustively for this file with no luck. if you happen to know of another source for this very obscure program, i'd be indebted. 🙏 </p><p><a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a> <a href="https://dialup.cafe/tags/worldWideWeb" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>worldWideWeb</span></a> <a href="https://dialup.cafe/tags/usenet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>usenet</span></a></p>
IBBoard<p>(It's mostly just a rebrand, but…) it's cool to see GOG pushing a "preservation program" with the games that they've fixed/ported/updated.</p><p><a href="https://www.gog.com/en/gog-preservation-program" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gog.com/en/gog-preservation-pr</span><span class="invisible">ogram</span></a></p><p><a href="https://hachyderm.io/tags/GOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GOG</span></a> <a href="https://hachyderm.io/tags/PCGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PCGaming</span></a> <a href="https://hachyderm.io/tags/SoftwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwarePreservation</span></a></p>
Software Heritage<p>🚀 Discover <a href="https://mstdn.social/tags/SoftwareHeritage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwareHeritage</span></a> more effectively by booking an ambassador! Our community of experts from diverse fields can guide you through our services, ensuring a smoother adoption process.🌍🤝</p><p>👉 Want to learn more? <br><a href="https://www.softwareheritage.org/2024/10/24/book-a-software-heritage-ambassador/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">softwareheritage.org/2024/10/2</span><span class="invisible">4/book-a-software-heritage-ambassador/</span></a></p><p>You can follow some of the <a href="https://mstdn.social/tags/SoftwareHeritage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwareHeritage</span></a> ambassadors here:<br><a href="https://mstdn.social/@harishpillay@floss.social" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mstdn.social/@harishpillay@flo</span><span class="invisible">ss.social</span></a><br><a href="https://mastodon.uno/@FlaviaMarzano" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mastodon.uno/@FlaviaMarzano</span><span class="invisible"></span></a><br><a href="https://mstdn.social/@CMFrancoise@mastodon.social" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mstdn.social/@CMFrancoise@mast</span><span class="invisible">odon.social</span></a><br><a href="https://mastodon.social/@carenes" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mastodon.social/@carenes</span><span class="invisible"></span></a><br><a href="https://mastodon.social/@toscalix" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mastodon.social/@toscalix</span><span class="invisible"></span></a></p><p><a href="https://mstdn.social/tags/OpenScience" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenScience</span></a> <a href="https://mstdn.social/tags/SoftwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwarePreservation</span></a></p>
vga256<p>lost to mmorpg history are the design/code/bug exploits that players researched and shared with one another. developers worked feverishly to patch these as quickly as possible, relying upon word of mouth from players who submitted bug reports, or (more surreptitiously) having their own incognito accounts on forums where players shared exploit info.</p><p>in the Ultima Online era, one of the most important and widely used was xsploitz.com. for several years, it was the grand central station of dark knowledge among players.</p><p>much of the site was not archived because it was hidden behind an apache authentication wall. thankfully, the administrator posted daily updates on exploits that were made public. (these were only made public after they had been thoroughly used and abused by insiders of course)</p><p>as far as i know, this is the first time this history has been publicly available again in 20+ years, purely due to link rot</p><p><a href="https://web.archive.org/web/19991118232649/http://xsploitz.com/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">web.archive.org/web/1999111823</span><span class="invisible">2649/http://xsploitz.com/</span></a></p><p><a href="https://web.archive.org/web/20000119044454/http://www.xsploitz.com:80/old.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">web.archive.org/web/2000011904</span><span class="invisible">4454/http://www.xsploitz.com:80/old.html</span></a></p><p><a href="https://dialup.cafe/tags/ultimaOnline" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ultimaOnline</span></a> <a href="https://dialup.cafe/tags/mmorpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mmorpg</span></a> <a href="https://dialup.cafe/tags/gamePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamePreservation</span></a> <a href="https://dialup.cafe/tags/softwarePreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarePreservation</span></a></p>
Alanna<p>I appear to have collected a lot of Dragon 32 software over the years. I think I need to get archiving! </p><p><a href="https://mastodon.ie/tags/dragon32" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dragon32</span></a> <a href="https://mastodon.ie/tags/coco" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coco</span></a> <a href="https://mastodon.ie/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.ie/tags/softwarepreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarepreservation</span></a></p>
Pyrzout :vm:<p>Video Game Preservation – Stop Killing Games! <a href="https://hackaday.com/2024/08/10/video-game-preservation-stop-killing-games/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2024/08/10/video-</span><span class="invisible">game-preservation-stop-killing-games/</span></a> <a href="https://social.skynetcloud.site/tags/softwarepreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarepreservation</span></a> <a href="https://social.skynetcloud.site/tags/digitalpreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitalpreservation</span></a> <a href="https://social.skynetcloud.site/tags/consumerprotection" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>consumerprotection</span></a> <a href="https://social.skynetcloud.site/tags/preservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>preservation</span></a> <a href="https://social.skynetcloud.site/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://social.skynetcloud.site/tags/petition" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>petition</span></a> <a href="https://social.skynetcloud.site/tags/Games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Games</span></a> <a href="https://social.skynetcloud.site/tags/News" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>News</span></a></p>
GeekProjects News<p>Video Game Preservation – Stop Killing Games! <a href="https://hackaday.com/2024/08/10/video-game-preservation-stop-killing-games/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2024/08/10/video-</span><span class="invisible">game-preservation-stop-killing-games/</span></a> <a href="https://geekprojects.com/tags/softwarepreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwarepreservation</span></a> <a href="https://geekprojects.com/tags/digitalpreservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitalpreservation</span></a> <a href="https://geekprojects.com/tags/consumerprotection" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>consumerprotection</span></a> <a href="https://geekprojects.com/tags/preservation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>preservation</span></a> <a href="https://geekprojects.com/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://geekprojects.com/tags/petition" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>petition</span></a> <a href="https://geekprojects.com/tags/Games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Games</span></a> <a href="https://geekprojects.com/tags/News" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>News</span></a></p>