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#SignedDistanceField

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Cassidy Curtis<p>Our next San Francisco <a href="https://mastodon.social/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SIGGRAPH</span></a> Chapter event will be a talk by the great Iñigo Quilez (of Shadertoy fame) on the art of SDFs. May 28th, 5pm Pacific. Tickets available soon!</p><p><a href="https://san-francisco.siggraph.org/2025/03/24/inigo-quilez-unlocking-creativity-with-signed-distance-fields/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">san-francisco.siggraph.org/202</span><span class="invisible">5/03/24/inigo-quilez-unlocking-creativity-with-signed-distance-fields/</span></a></p><p><a href="https://mastodon.social/tags/SDF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDF</span></a> <a href="https://mastodon.social/tags/SignedDistanceField" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SignedDistanceField</span></a> <a href="https://mastodon.social/tags/realtime" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtime</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Natalie 🏳️‍⚧️<p><a href="https://octodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p><p>Reopened one of my <a href="https://octodon.social/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://octodon.social/tags/projects" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>projects</span></a> and just get hit immediately in the face with a massive match statement 😭 </p><p>This <a href="https://octodon.social/tags/project" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>project</span></a> renders extruded 2D <a href="https://octodon.social/tags/SDF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDF</span></a> (<a href="https://octodon.social/tags/SignedDistanceField" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SignedDistanceField</span></a>) for a retro-like non-polygonal renderer (a la <a href="https://octodon.social/tags/doom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>doom</span></a>/#build). Or, well, it will. </p><p>This code here compiles to a <a href="https://octodon.social/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a> <a href="https://octodon.social/tags/Compute" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Compute</span></a> <a href="https://octodon.social/tags/Shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shader</span></a> and/or can be used direct from rust, which is why it's a little... Much. Some GPU limits need to be worked around.</p>