Colin McMillen<p>Two-players <a href="https://piaille.fr/tags/Shufflepuck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shufflepuck</span></a> news: I've cleaned up and abstracted the serial code from the two-players code, and put an effort into describing things, so I've opened issues to point out that if someone were to implement it, Shufflepuck could get <a href="https://piaille.fr/tags/Uthernet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Uthernet</span></a> and/or <a href="https://piaille.fr/tags/Fujinet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Fujinet</span></a> support.</p><p>It's just a matter of four callbacks (and the actual driver).</p><p>See <a href="https://github.com/colinleroy/a2tools/issues/7" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/colinleroy/a2tools/</span><span class="invisible">issues/7</span></a> for details.</p><p><a href="https://piaille.fr/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> <a href="https://piaille.fr/tags/AppleII" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleII</span></a> <a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>