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#rayverse

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Turns out I shared over 2 gigs (3,000+) of visualisations since 2020, which is when I really got into the . And it all started with a ggplot sword and a spinning pig.

Talk about obsession. Too bad I don't see much improvement. I should actually learn how to make maps.

It’s fun how implementing displacement mapping was 99% implementing subdivision surfaces, and 1% implementing actual displacement mapping. It’s a feature like the person that does none of the work in the group project but presents it to the class: all the glory and none of the slog.

‼️ 1/2 New year, new R package, new rayshader update, new slick Quarto website, new blog post! 5x the new! Introducing the {raybevel} package: generate 3D buildings, 3D beveled polygons, 2D inset polygons, and calculate straight skeletons entirely in R! The rayshader update features tons of improvements, including blazing fast 3D contour and line drawing.

Blog post:
tylermw.com/posts/rayverse/ray

HAPPY NEW YEAR!