Kernel Bob<p><span class="h-card" translate="no"><a href="https://leds.social/@jasoncoon" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>jasoncoon</span></a></span> recently posted a cube shader that runs colorwaves around the cube's perimeter. I tried expanding that to three nesting cubes.</p><p>This color scheme is a throwaway, but I tried a spatial dither to smooth the hue changes at low brightness. There are interesting possibilities to explore there.</p><p>Source: <a href="https://gist.github.com/kbob/c93e9fcfda836462d2e6f01bcffd294b" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gist.github.com/kbob/c93e9fcfd</span><span class="invisible">a836462d2e6f01bcffd294b</span></a><br>Jason's post: <a href="https://leds.social/@jasoncoon/114973474070298975" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">leds.social/@jasoncoon/1149734</span><span class="invisible">74070298975</span></a></p><p><a href="https://chaos.social/tags/LED" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LED</span></a> <a href="https://chaos.social/tags/PixelBlaze" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelBlaze</span></a> <a href="https://chaos.social/tags/EvilGeniusLabs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EvilGeniusLabs</span></a> <a href="https://chaos.social/tags/Shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shader</span></a></p>