Bodo Heye<p>Ran <a href="https://rollenspiel.social/tags/RiseOfTheBloodOlms" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RiseOfTheBloodOlms</span></a> (by <span class="h-card" translate="no"><a href="https://dice.camp/@yochaigal" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>yochaigal</span></a></span>, written for <a href="https://rollenspiel.social/tags/Cairn" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cairn</span></a>) at the <a href="https://rollenspiel.social/tags/PinkPonyOfDeath" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PinkPonyOfDeath</span></a> mini <a href="https://rollenspiel.social/tags/osr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>osr</span></a> con, last weekend, using <a href="https://rollenspiel.social/tags/OSE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OSE</span></a>). Enjoyed the module very much. The module presents itself as small cave-based dungeon crawl. I liked that the Blood Olms-Module centers around an almost believable cave ecology. I mean believable, not „realistic“ of course since we are talking monsters, mythological properties, magic items and stuff. 1/2</p>