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Later, I realized it would be a LOT easier to keep the timing straight if I just merged them all into one giant video texture at the same 30fps as the rest of the animation. This was easy to do with Kdenlive, which I might mention was not in our toolkit when we started.
This is very convenient, but that video texture is about 8.4 GB. If treated as 'source code', it is by far the largest contribution to the size of the source for the episode (it may be more than half of it, I'd have to check).
But of course, it's not really the source. We can break it down to the Kdenlive file, and the video clips that it uses.
Which is better: about 2 GB.
#LunaticsProject # #OpenMovie
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