fosstodon.org is one of the many independent Mastodon servers you can use to participate in the fediverse.
Fosstodon is an invite only Mastodon instance that is open to those who are interested in technology; particularly free & open source software. If you wish to join, contact us for an invite.

Administered by:

Server stats:

8.7K
active users

#openmovie

0 posts0 participants0 posts today
Blender Studio<p>Blender Studio's new Open Movie has started pre-production: meet Critter and his world of... space! 🌌 Director Andy Goralczyk gives you an intro to Singularity and the next steps.</p><p><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/OpenMovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenMovie</span></a> <a href="https://mastodon.social/tags/BlenderStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderStudio</span></a> <a href="https://mastodon.social/tags/Singularity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Singularity</span></a><br><a href="https://studio.blender.org/blog/announcing-singularity/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/blog/announ</span><span class="invisible">cing-singularity/</span></a></p>
Terry Hancock (Director/Producer)<p><span>Finally rendering this sequence!<br><br>I think I've sorted out all the animation problems. I mean, I'm sure it's still far from perfect, but I've fixed what I planned to fix.<br><br>These stills aren't really that different but that's sort of the point. I make still frame renders of each shot to make sure everything is back in place before sending them over to the server for rendering.<br><br>Need to get started on the next job, now.<br><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/Render" rel="nofollow noopener" target="_blank">#Render</a><span> </span><a href="https://m.filmfreedom.net/tags/OpenMovie" rel="nofollow noopener" target="_blank">#OpenMovie</a></p>
Blender Studio<p>Andy and Beau dive back deep into the dystopian world of Charge - rediscover Einar's hut, explained.🪫🤖<br><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/BlenderStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderStudio</span></a> <a href="https://mastodon.social/tags/OpenMovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenMovie</span></a> <a href="https://mastodon.social/tags/Charge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Charge</span></a> <a href="https://mastodon.social/tags/setdesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>setdesign</span></a></p><p><a href="https://studio.blender.org/blog/set-design-the-evolution-of-einars-hut/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/blog/set-de</span><span class="invisible">sign-the-evolution-of-einars-hut/</span></a></p>
Blender Studio<p>Do you want to understand how to manage colors better with your matte paintings? Julien explains how we handle things at the Studio.<br><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/BlenderStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderStudio</span></a> <a href="https://mastodon.social/tags/OpenMovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenMovie</span></a> <a href="https://mastodon.social/tags/color" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>color</span></a> <a href="https://mastodon.social/tags/mattepainting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mattepainting</span></a></p><p><a href="https://studio.blender.org/blog/matte-painting-color-managment/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/blog/matte-</span><span class="invisible">painting-color-managment/</span></a></p>
Blender Studio<p>Hjalti couldn't help himself: he HAD to create the perfect physical copy of that amazing battery prop designed for 'Charge'. Want to try for yourself? 🪫 💡 <br><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/BlenderStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderStudio</span></a> <a href="https://mastodon.social/tags/3dprinting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dprinting</span></a> <a href="https://mastodon.social/tags/OpenMovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenMovie</span></a> <a href="https://mastodon.social/tags/Charge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Charge</span></a> <a href="https://mastodon.social/tags/ProjectHeist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProjectHeist</span></a></p><p><a href="https://studio.blender.org/blog/designing-3d-printed-charge-battery/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/blog/design</span><span class="invisible">ing-3d-printed-charge-battery/</span></a></p>
Blender Studio<p>Rik and Vivien explain how they created the poster for <a href="https://mastodon.social/tags/WingIt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WingIt</span></a>, using the assets from the <a href="https://mastodon.social/tags/OpenMovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenMovie</span></a>. And they share the files! 🚀 </p><p><a href="https://mastodon.social/tags/BlenderStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderStudio</span></a> <a href="https://mastodon.social/tags/PetProject" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PetProject</span></a> <a href="https://mastodon.social/tags/filmposter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>filmposter</span></a> <a href="https://mastodon.social/tags/3danimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3danimation</span></a><br><a href="https://studio.blender.org/blog/creating-the-poster-for-wing-it/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/blog/creati</span><span class="invisible">ng-the-poster-for-wing-it/</span></a></p>
Space Catitude 🚀<p>2025 <a href="https://realsocial.life/tags/Introduction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Introduction</span></a> update:</p><p>Currently finishing up what has become a 14-year project of producing an 18-minute <a href="https://realsocial.life/tags/FreeCulture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreeCulture</span></a> <a href="https://realsocial.life/tags/OpenMovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenMovie</span></a> <a href="https://realsocial.life/tags/SciFi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SciFi</span></a> <a href="https://realsocial.life/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a> pilot episode using <a href="https://realsocial.life/tags/FreeSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreeSoftware</span></a> authoring tools like <a href="https://realsocial.life/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://realsocial.life/tags/Kdenlive" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Kdenlive</span></a> <a href="https://realsocial.life/tags/Audacity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Audacity</span></a> and more.</p><p>Hopefully episode 2 will go faster!</p><p>I have a professional account where I talk mostly about that at</p><p><span class="h-card" translate="no"><a href="https://m.filmfreedom.net/@TerryHancock" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>TerryHancock@m.filmfreedom.net</span></a></span> </p><p>net and a "Production Log" at </p><p><a href="https://lunaticsproject.org" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">lunaticsproject.org</span><span class="invisible"></span></a></p><p>Also a <a href="https://realsocial.life/tags/Pixelfed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pixelfed</span></a> for the project at <span class="h-card" translate="no"><a href="https://px.filmfreedom.net/lunatics" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>lunatics</span></a></span> </p><p>[1/3]</p>
Blender<p><strong>Blender Studio Log 05 - Wrapping Up &amp; BCON24 Preparations</strong></p> <p><a href="https://video.blender.org/videos/watch/35c13d53-b767-4e20-a687-6c08192cc7ec" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">video.blender.org/videos/watch</span><span class="invisible">/35c13d53-b767-4e20-a687-6c08192cc7ec</span></a></p>
Blender<p>Blender Studio Log 03 - Trying the new Grease Pencil</p><p><a href="https://video.blender.org/videos/watch/269afeff-2ba3-461e-a7c8-730db6e54535" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">video.blender.org/videos/watch</span><span class="invisible">/269afeff-2ba3-461e-a7c8-730db6e54535</span></a></p>
Blender<p>Blender Studio Log 04 - Meet Your Heroes</p><p><a href="https://video.blender.org/videos/watch/9c277215-8384-4495-a60a-e516c53f6b3f" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">video.blender.org/videos/watch</span><span class="invisible">/9c277215-8384-4495-a60a-e516c53f6b3f</span></a></p>
Terry Hancock (Director/Producer)<p><span>I mean, it's been awhile since I did any rigging. I don't remember using bendy-bones before, but I may have just forgotten.<br><br>I haven't done much rigging, but I like the concept. I feel like I should probably learn a lot more about it. </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> # </span><a href="https://m.filmfreedom.net/tags/OpenMovie" rel="nofollow noopener" target="_blank">#OpenMovie</a><span> </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/Rigging" rel="nofollow noopener" target="_blank">#Rigging</a></p>
Terry Hancock (Director/Producer)<p><span>Learning (relearning?) bendy-bone rigging.<br><br>I decided I needed a rigged velcro strap, so I modeled that today. Now I'm trying to figure out the rig.<br><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> # </span><a href="https://m.filmfreedom.net/tags/OpenMovie" rel="nofollow noopener" target="_blank">#OpenMovie</a><span> </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/Rigging" rel="nofollow noopener" target="_blank">#Rigging</a></p>
Blender<p>Studio Weekly Log 02</p><p><a href="https://video.blender.org/videos/watch/135ba947-f889-48a6-9e4a-e36a4ffa519f" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">video.blender.org/videos/watch</span><span class="invisible">/135ba947-f889-48a6-9e4a-e36a4ffa519f</span></a></p>
Blender<p>Studio Weekly Log 01</p><p><a href="https://video.blender.org/videos/watch/7f754d1c-c335-4641-a4f5-5ef4852d8610" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">video.blender.org/videos/watch</span><span class="invisible">/7f754d1c-c335-4641-a4f5-5ef4852d8610</span></a></p>
Terry Hancock (Director/Producer)<p><span>Refactor of the Soyuz Video Texture is complete.<br><br>This is a frame from the launch sequence, with the frames correctly displayed, using the new PNG-stream source.<br><br>The source files have been reduced from around 10-12 GB down to around 600 MB. A big improvement. The sources are also a bit more logically and consistently named and gathered under the Soyuz orbiter folder.<br><br>The full video texture is just as large as before (8.4 GB), but is now part of the "Renders". I added a Stock/Renders/Textures folder for it.<br><br>Nothing has really changed about the shot itself of course -- that's basically what "refactor" means. Although I did do a tiny bit of improvement on the texture in the process.<br><br>On to the next project, which is another shot in the "suiting up" sequence that I'm not happy with.<br><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> # </span><a href="https://m.filmfreedom.net/tags/OpenMovie" rel="nofollow noopener" target="_blank">#OpenMovie</a></p>
Blender Studio<p>Have you seen the production logs of Project Gold at Blender Studio? Watch them here <a href="https://youtube.com/playlist?list=PLav47HAVZMjnTdm25KnxGkL8e1sPRt8A2&amp;feature=shared" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtube.com/playlist?list=PLav</span><span class="invisible">47HAVZMjnTdm25KnxGkL8e1sPRt8A2&amp;feature=shared</span></a></p><p>Subscribe to <a href="http://studio.blender.org" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://</span><span class="">studio.blender.org</span><span class="invisible"></span></a> today and download the production files shared by the artists at Blender Studio <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/blenderstudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blenderstudio</span></a> <a href="https://mastodon.social/tags/openmovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>openmovie</span></a></p>
Blender Studio<p>Subscribe to studio.blender.org and learn how the previs and layout are done for Wing It! <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/blenderstudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blenderstudio</span></a> <a href="https://mastodon.social/tags/openmovie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>openmovie</span></a> <a href="https://mastodon.social/tags/2d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>2d</span></a></p>
Terry Hancock (Director/Producer)<p><span>The two main screens are animations created in Synfig by Timothee Giet. These consist of cels and curve data that was animated in Synfig Studio, currently stored in compressed "SIFZ" format.<br><br>I have to say, Synfig Studio is not something I ever mastered, and I've never personally tried to regenerate those animations. I just used the video output I got from Timothee.<br><br>So, as a practical matter, I'm probably going to include the video output in the source (along with the SIF originals). The video from those is only about 1.2 MB in webm format.<br><br>This was upscaled for the texture and then stored as PNG streams to go into the Kdenlive edit, but I might be able to manage using the webm files instead as part of the current refactoring.<br><br>This would all make the "source" much smaller, and move the combined texture output into the Renders folder -- meaning the recipient would be expected to generate that using Kdenlive, before running the Blender rendering to animate the shots that use it.<br><br>So yeah. It's complicated.<br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> # </span><a href="https://m.filmfreedom.net/tags/OpenMovie" rel="nofollow noopener" target="_blank">#OpenMovie</a></p>
Terry Hancock (Director/Producer)<p><span>But those aren't </span><i><span>really</span></i><span> the source, either.<br><br>The two narrower touchpanels, are screens I created in Inkscape. Then I tweaked them to make the 1 fps frames (matching the timer, which is ticking out seconds). This was a manual process -- if there is any way to animate this in Inkscape, I don't know how to do it. So this creates a few dozen PNG images. These were then duplicated to match the 30 fps framerate in Blender (and when I merged the videos, I just used that).<br><br>So, in one sense, the layered SVG drawings from Inkscape are the "source". But I can't include a script to automatically generate those, as I did that manually. So they don't quite include everything.<br><br>I </span><i><span>could</span></i><span> make it a priority to write some sort of script to replicate what I did manually, but that's not really authentic to how I made the animations, and it'd be a lot of extra work that isn't really necessary for the production. So no, I'm not doing that.<br><br>So I also need to include the output PNG frames, at least. I'm currently extracting those unique frames from the 30fps versions. A bit tedious, but easier than trying to recreate them from the SVG.<br><br>This looks like it'll be around 20 MB (0.02 GB). MUCH more manageable.<br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> # </span><a href="https://m.filmfreedom.net/tags/OpenMovie" rel="nofollow noopener" target="_blank">#OpenMovie</a></p>
Continued thread

Later, I realized it would be a LOT easier to keep the timing straight if I just merged them all into one giant video texture at the same 30fps as the rest of the animation. This was easy to do with Kdenlive, which I might mention was not in our toolkit when we started.

This is very convenient, but that video texture is about 8.4 GB. If treated as 'source code', it is by far the largest contribution to the size of the source for the episode (it may be more than half of it, I'd have to check).

But of course, it's not
really the source. We can break it down to the Kdenlive file, and the video clips that it uses.

Which is better: about 2 GB.
#LunaticsProject # #OpenMovie