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#oculus

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Anyone have experience debugging WebGL in the browser on an Oculus Quest? I've got a weird juddering effect in my (very simple) scene when I look down a particular angle and I'm a bit stumped on what could cause it.

I don't think I have any other option, but I'm trying to gauge precisely how much hell I'm signing up for, on a scale of "Enh, it's fine" to "ABANDON HOPE."