Jupiter Rowland@<a href="https://universeodon.com/@Holocluck" rel="nofollow noopener" target="_blank">Holocluck Henly</a> I know quite a few avatars that seem not to have changed much since they first showed up, and that was before mesh became a thing.<br><br>In at least one case, this goes all the way to classic, non-attachment "hair". That's probably because it has never been possible to recreate that individual look with a hair attachment, much less with a mesh body, a mesh head and mesh hair. The owner was the main tech in Metropolis before he left the sinking ship for OSgrid. That was around 2021, and yet, he styled his OSgrid avatar just like his Metro avatar.<br><br>In at least one more case, the hair is only a hairbase, and the avatar has never worn any attachments AFAIK. The owner seems to strongly oppose the idea of styling avatars, at least he doesn't understand why people do that, and I think he has only got that one avatar.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Long" rel="nofollow noopener" target="_blank">Long</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LongPost" rel="nofollow noopener" target="_blank">LongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLong" rel="nofollow noopener" target="_blank">CWLong</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLongPost" rel="nofollow noopener" target="_blank">CWLongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Avatars" rel="nofollow noopener" target="_blank">Avatars</a>