GDTLancer<p>Decided to start with developing a single gameplay module - piloting (because that's the very first mechanics in space games that is being developed in general). The idea is to allow player the control of the fidelity-vs-time balance. </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/spacegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spacegame</span></a> <a href="https://mastodon.gamedev.place/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://mastodon.gamedev.place/tags/spaceship" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spaceship</span></a> <a href="https://mastodon.gamedev.place/tags/mixedmedia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mixedmedia</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p>