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#Godot

126 posts109 participants14 posts today

I enjoy a lot 3D content generators like Geometry Nodes in Blender but, as a writer, I wanted also to check Context Free Grammar systems for narrative purpose. So I have made a quick first system in Godot to play a bit. Nothing fancy but a first toe in (deep) water.

And it seemed to me that some Eldritch horrors where the perfect mood for nowadays generators…

Continued thread

Would be great if using #discord for #opensource projects would be considered a violation of open source principles (never gonna happen I know).

Some offenders:

- #godot
- #mudblazor
- #nanoframework
- #appflowy
- #libretro
- #ffmpeg_wasm
- #synocommunity
- #linuxserverio
- #heroicgamelauncher
- etc...

And yes some of these do offer alternatives but they are mostly abandoned.

And I get you might be happy with #discord (and that's fine too), but I'm not.

Doncs ja he publica una nova versió del #Paraploimos

iakobs.itch.io/paraploimos-emp

Inclou bastants canvis: missions, diàlegs, traces del vent per veure on bufa sense tenir la bandera davant, moviment del vaixell amb el ratolí, inventari...

Em fareu un favor si el proveu i em doneu feedback, i si us agrada i el valoreu doncs ja seria fantàstic.

Us deixo la imatge de capçalera que he fet, basant-me en una ceràmica del museu d'Empúries.

I wish #godot's sdfgi had a way to reset it without using the new reset version until it had a few frames to converge

wait

what if I create an entirely new viewport and swap over after there's been at least 5 frames of not resetting

hmm

Continued thread

I updated the character controller to use a state machine as well, and I cleaned up the animation tree a little bit following advice from the replies.

Using the state machine for this controller has eased A LOT the development process. Less bugs, easier to scale and maintain. I can't wait to keep adding new stuff!

So far, since the last update, I added:
- Aerial attacks
- Hammer Throws
- Dolphin dives
- Momentum to certain player moves

#Godot#Gamedev#Game