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#geometrynodes

4 posts3 participants0 posts today
Jacques Lucke<p>We just merged support for Bundles and Closures for <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/08/bundles-and-closures/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/08/bundl</span><span class="invisible">es-and-closures/</span></a></p>
Jacques Lucke<p>Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> in the future. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/08/new-socket-shapes/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/08/new-s</span><span class="invisible">ocket-shapes/</span></a></p>
Wobbe F. Koning<p>Playing with <a href="https://mograph.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> in <a href="https://mograph.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <br><a href="https://mograph.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a><br><a href="https://youtu.be/dmL-37W4tU8" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/dmL-37W4tU8</span><span class="invisible"></span></a></p>
Eudaimon ꙮ<p>Do you like <a href="https://wiki.debian.org/DebianArt/Themes/Emerald" rel="nofollow noopener" target="_blank">Debian Emerald theme</a>‘s colors, but you’d rather not have Debian’s logo, and maybe even would like a not so abstract image? I do, so here you go! Made with Blender using Cycles. Hopefully the images will stay at full resolution (1920x1080). Also, first time I play with geometry nodes, and wow, they are powerful!</p><p><a class="hashtag" href="https://fe.disroot.org/tag/debian" rel="nofollow noopener" target="_blank">#Debian</a> <a class="hashtag" href="https://fe.disroot.org/tag/emerald" rel="nofollow noopener" target="_blank">#Emerald</a> <a class="hashtag" href="https://fe.disroot.org/tag/wallpaper" rel="nofollow noopener" target="_blank">#wallpaper</a> <a class="hashtag" href="https://fe.disroot.org/tag/themeing" rel="nofollow noopener" target="_blank">#themeing</a> <a class="hashtag" href="https://fe.disroot.org/tag/customizing" rel="nofollow noopener" target="_blank">#Customizing</a> <a class="hashtag" href="https://fe.disroot.org/tag/desktop" rel="nofollow noopener" target="_blank">#Desktop</a> <a class="hashtag" href="https://fe.disroot.org/tag/blender" rel="nofollow noopener" target="_blank">#Blender</a> <a class="hashtag" href="https://fe.disroot.org/tag/abstract" rel="nofollow noopener" target="_blank">#abstract</a> <a class="hashtag" href="https://fe.disroot.org/tag/3d" rel="nofollow noopener" target="_blank">#3D</a> <a class="hashtag" href="https://fe.disroot.org/tag/geometrynodes" rel="nofollow noopener" target="_blank">#GeometryNodes</a> <a class="hashtag" href="https://fe.disroot.org/tag/green" rel="nofollow noopener" target="_blank">#green</a></p>
TripTilt /// tt<p>The german tutorial about the circular array nodegroup I put on gumroad is out now. <br>Be sneaky and use tomorrow's technology today and let the machine translate it and create the nodegroup without having to buy it! Or buy it anyways!!! 😎 </p><p><a href="https://www.youtube.com/watch?v=c7uXEkBR2pQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=c7uXEkBR2pQ</span><span class="invisible"></span></a></p><p><a href="https://mastoart.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://mastoart.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://mastoart.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
TripTilt /// tt<p>There is a new helpernode on Gumroad. Easily put elements into a circular array in <a href="https://mastoart.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> with the help of <a href="https://mastoart.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> and have them face inwards or outwards with the click of a button instead of all facing the same direction...</p><p>The product is live with one explainer video, it'll have a few more video that showcase its use in time, probably today :)</p><p><a href="https://triptilt.gumroad.com/l/CircularArray" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">triptilt.gumroad.com/l/Circula</span><span class="invisible">rArray</span></a></p><p>this is a paid nodegroup, lots of functionality for 2€. gimme your change now!</p><p><a href="https://mastoart.social/tags/geonodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geonodes</span></a> <a href="https://mastoart.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastoart.social/tags/tool" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tool</span></a> <a href="https://mastoart.social/tags/cgi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cgi</span></a></p>
Wolf<p>Available on Gumroad, a new way to light your scenes with this free sky atmosphere. <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br><a href="https://wolfmarket.gumroad.com/l/sky" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">wolfmarket.gumroad.com/l/sky</span><span class="invisible"></span></a></p>
DelegateVoid<p>I am utterly convinced <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> is the most powerful software on the planet and it's all because this genius guy named <a href="https://mastodon.gamedev.place/tags/gcmatter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gcmatter</span></a> (<a href="https://www.cgmatter.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">cgmatter.com/</span><span class="invisible"></span></a>) Compared to this guy I'm a potato and he can probably render the perfect potato using <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Wolf<p>Deserts generator made with <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> is available at:<br><a href="https://superhivemarket.com/products/dunes" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/d</span><span class="invisible">unes</span></a></p>
Jacques Lucke<p>There is a new blog post summarizing what we talked about in our recent <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/07/geometry-nodes-workshop-july-2025/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/07/geome</span><span class="invisible">try-nodes-workshop-july-2025/</span></a></p>
Marty<p>They just... don't... stop... 🍪</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
quellenform<p>Geometry Nodes Overview updated for Blender 4.5: <a href="https://geometry-nodes-overview.docs.quellenform.at/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">geometry-nodes-overview.docs.q</span><span class="invisible">uellenform.at/</span></a> <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Taylor<p>I've been doing a bit of <a href="https://shark.axfive.net/tags/DiamondPainting" rel="nofollow noopener" target="_blank">#DiamondPainting</a> lately. It's relaxing and fun. A few weeks ago, I played with using <a href="https://shark.axfive.net/tags/Blender" rel="nofollow noopener" target="_blank">#Blender</a> <a href="https://shark.axfive.net/tags/GeometryNodes" rel="nofollow noopener" target="_blank">#GeometryNodes</a><span> to generate diamond art from an image texture, but it really struggled to handle a large handful of these things (1000x1000 is a million diamonds, for tens of millions of triangles).<br><br>I realized today that I could use some UV manipulation and some generated textures to do it all using normal maps and displacement maps, and it would be the same resource demand regardless of the dimensions. So I set up a generating scene to make the maps for the drills (the little plastic beads) and got mapping the UVs.<br><br>Spent more time on this than I expected; probably about 3 hours. It was a fun exercise. I've included the blend files, and all textures except for the HDRI and table wood textures (which are both from </span><a href="https://polyhaven.com/" rel="nofollow noopener" target="_blank">Poly Haven</a><span>).<br><br>Aside: I'm not really happy about the waste associated with diamond painting, and I probably won't do any more of it. There's just so many small plastics, with all the little bags, drills, and the pens. I don't feel like I can justify it. I might play with digital pixel art a bit to scratch the same itch. Maybe I'll finally start playing with </span><a href="https://shark.axfive.net/tags/Tic80" rel="nofollow noopener" target="_blank">#Tic80</a><span>.<br><br></span><a href="https://shark.axfive.net/tags/3DArt" rel="nofollow noopener" target="_blank">#3DArt</a></p>
Marty<p>It looks a little less realistic this way, but here's a quick turntable of the final cookie, if you're not hungry enough already. 😎</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Marty<p>After all the feedback from yesterday, I think I'm done with these. A fun experiment!</p><p>Thanks again to everyone who gave me ideas for improvements. They were a big help!</p><p>I included the original render as well, so you can see how things progressed.</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Marty<p>Alright, here's a new batch. 😎</p><p>Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.</p><p>Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.</p><p>The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Marty<p>I wanted to see how close I could get to a photorealistic chocolate chip cookie with procedural textures/geometry.</p><p>After a failed attempt a while ago, I'm trying again. I think it's pretty close, especially at a glance. Looks a little video game-y on closer inspection, though! 😅</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Chris<p>Okay this is an exciting update to <a href="https://fosstodon.org/tags/blender" class="mention hashtag" rel="tag">#<span>blender</span></a> in 4.5. The ability to load data directly into <a href="https://fosstodon.org/tags/geometrynodes" class="mention hashtag" rel="tag">#<span>geometrynodes</span></a><br />However I am not seeing <a href="https://fosstodon.org/tags/OpenUSD" class="mention hashtag" rel="tag">#<span>OpenUSD</span></a> yet, but if these formats are a stepping stone to importing and manipulating USD data in geonodes then we are soon going to be making huge leaps in blender 💪</p>
Samuel<p>Gaea is cool and everything, but what about fluvial erosion in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>? </p><p>The concept rather simple:<br>- spawn points somewhere<br>- calculate a movement vector with ( N x (0,0,-1) ) x N, where N is the normal vector, sampled from the mesh surface (its a double cross product)<br>- update the points in a simulation zone<br>- accumulate the point proximity in a per-face attribute for the mesh. This requires a high res mesh<br>- optionally displace the mesh</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Geology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geology</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a></p>
Alexis Pierre<p>What makes you think I can handle this ?</p><p><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.social/tags/abstractart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>abstractart</span></a> <a href="https://mastodon.social/tags/digitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/SilentSunday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SilentSunday</span></a></p>