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#gameengine

3 posts3 participants0 posts today
Alexandre B A Villares 🐍<p>What is a <a href="https://ciberlandia.pt/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> for you? Is there a gray area between game engines and graphics frameworks? You can make games with SDL, RayLib, Processing (and py5...), p5js, d3js, but would you consider them game engines? </p><p>Maybe I should ask my students to make a game engine purist-neutral-radical alignment chart ? 🤡 </p><p><a href="https://en.wikipedia.org/wiki/List_of_game_engines" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">en.wikipedia.org/wiki/List_of_</span><span class="invisible">game_engines</span></a></p>
JulianCMD<p>Hast du schonmal in einer Game Engine ein eigenes kleines Spiel programmiert?</p><p><a href="https://nrw.social/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> <a href="https://nrw.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
GamingOnLinux<p>Godot Foundation announced that JetBrains have become a Platinum sponsor of Godot Engine development, helping push this cross-platform open source game engine.<br><a href="https://www.gamingonlinux.com/2025/08/jetbrains-now-a-platinum-sponsor-of-godot-engine/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/08/jetb</span><span class="invisible">rains-now-a-platinum-sponsor-of-godot-engine/</span></a></p><p><a href="https://mastodon.world/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.world/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> <a href="https://mastodon.world/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.world/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Sasha<p>Does anyone in the UK want a free copy of 3e Game Engine Architecture by Jason Gregory? It was published in 2018 so neither retro or modern, but it's a really interesting read for a more novice level person, like me. I've ended up with two and it's still expensive 2nd hand so giving it away to someone in need here seems good. I'll pay P&amp;P but I will need an address to send it to. <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a></p>
Queen Of Bun :abunhdowohop:​Oh I'd super appreciate any recommendations for programming language / library / frameworks that fit the following conditions (I've been struggling to get something up for a bit): - the resulting build can be built for web with relatively minimal overhead (not unity) - provides some rendering API with a backend in like OpenGL (so I can support lower end devices) - desktop runnable as well as web (so local testing is easier) - isn't gonna break my laptop like rust projects with 500+ dependencies do (not sure why it does that) - ideally has some scripting language parser library available for the language / framework, even if 3rd party. I'm fairly confident with C++, Java, C#, Rust and Python for making this, but depending on the language's similarity to the C family I could probably learn a new language for this pretty quickly. My goal is to make a very small game engine similar to what Pico 8 and Love 2D provides but specifically targeting web builds as a built-in export option. Ideally a scripting language like Lua would be the code for the games. Hashtags for reach: #GameDev #GameEngine #IndieGameDev #Programming
Alrecenk<p>Here's what it looks like when <a href="https://peoplemaking.games/tags/WorldFabric" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WorldFabric</span></a> time warp is used to try to hide up to 1000ms latency in something like Pong. Blue player sees the left, while red sees the right. Now imagine that, but with only 100ms latency so the warp is nearly imperceptible. It works with 10k active physics objects, and it uses meta-programming to do this automatically for any game logic. <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a></p>
Solarus<p>🐞 Bugfix release 2.0.1 for Solarus<br><a href="https://www.solarus-games.org/news/2025-07-23-solarus-2-0-1-release" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">solarus-games.org/news/2025-07</span><span class="invisible">-23-solarus-2-0-1-release</span></a></p><p><a href="https://mastodon.gamedev.place/tags/foss" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>foss</span></a> <a href="https://mastodon.gamedev.place/tags/free" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>free</span></a> <a href="https://mastodon.gamedev.place/tags/libre" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libre</span></a> <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a></p>
🔭 Teskooano<p>Second version of <a href="https://mastodon.gamedev.place/tags/TheGrandTour" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheGrandTour</span></a> of <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks</p><p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a></p>
🔭 Teskooano<p>Near <a href="https://mastodon.gamedev.place/tags/totalEclipse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>totalEclipse</span></a> for <a href="https://mastodon.gamedev.place/tags/jwst" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>jwst</span></a> in <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/screenshot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshot</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> Teskoanno - Showing off the new star shader starting with our star - still some work to do, but happy with the initial outcome </p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/proceduralGeneration" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>proceduralGeneration</span></a></p>
🔭 Teskooano<p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> Teskoanno - here is the first version of "The Grand Tour" of our solar system - visiting all the planets, some satellites and other celestials - it's also showing off some of the new lighting and texture - and new bugs!</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p>Teskooano <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> - I've been working on upgrades to the lighting and shadow system in the <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> - stars now accurately cast their light across any solar system, and in multi-star systems it also accurately casts shadows which might be coloured rather than fully dark - two example in this small <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a> <a href="https://mastodon.gamedev.place/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a></p>
www.jugandoenlinux.com<p>Solarus es un <a href="https://mastodon.social/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a> que permite crear juegos <a href="https://mastodon.social/tags/arpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>arpg</span></a> en 2d.</p><p>Hace unos pocos días publicaron la versión 2.0.1 que incluye mejoras, bugfixes, y ejecutables en forma de AppImage para facilitar su uso en Linux.</p><p>Podéis ver la lista de cambios en su blog</p><p><a href="https://www.solarus-games.org/news/2025-07-23-solarus-2-0-1-release/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">solarus-games.org/news/2025-07</span><span class="invisible">-23-solarus-2-0-1-release/</span></a></p><p>Si además queréis probar algún juego creado con este motor de videojuegos software libre os recomendamos jugar la demo de Tombwater</p><p><a href="https://www.solarus-games.org/games/tombwater/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">solarus-games.org/games/tombwa</span><span class="invisible">ter/</span></a></p><p><a href="https://mastodon.social/tags/linuxgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linuxgaming</span></a> <a href="https://mastodon.social/tags/solarus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solarus</span></a> <a href="https://mastodon.social/tags/flossgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>flossgaming</span></a></p>
🔭 Teskooano<p>Some performance improvements incoming - focusing on a smooth multi-body space engine has been my focus as I took a few days to just clean up code, APIs and - happily running at 120fps (at 96x speed - where the n-body physics is still relatively stable) - the main bottleneck is now in the WebGL rendering itself!</p><p><a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/screenshots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshots</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a> <a href="https://mastodon.gamedev.place/tags/nBody" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nBody</span></a> <a href="https://mastodon.gamedev.place/tags/threeBodyProblem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeBodyProblem</span></a> <a href="https://mastodon.gamedev.place/tags/webGl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGl</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a></p>
🔭 Teskooano<p>Now when you load our solar system in <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live <a href="https://mastodon.gamedev.place/tags/ephemeris" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ephemeris</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/screenshot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshot</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
Linux ✅<p>Retro &amp; Free (as in freedom) Gaming | Heroes of Might and Magic II - FHEROES2 ⚔️ 🛡️ ✨ </p><p>Old gem still getting ❤️ as Fheroes2 1.1.10 is out!</p><p>◉Heroes of Might and Magic II game engine's recreation<br>◉Open Source project made from scratch<br>◉The original game reproduced with improvements (hi-res, interface, etc)<br>◉Original game on shelf? New life is here<br>◉Donate to boost the development</p><p>👉 <a href="https://github.com/ihhub/fheroes2/releases/tag/1.1.10" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ihhub/fheroes2/rele</span><span class="invisible">ases/tag/1.1.10</span></a></p><p><a href="https://linuxrocks.online/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://linuxrocks.online/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a> <a href="https://linuxrocks.online/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://linuxrocks.online/tags/Fheroes2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Fheroes2</span></a> <a href="https://linuxrocks.online/tags/MightandMagic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MightandMagic</span></a> <a href="https://linuxrocks.online/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> <a href="https://linuxrocks.online/tags/freesoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>freesoftware</span></a> <a href="https://linuxrocks.online/tags/libre" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>libre</span></a> <a href="https://linuxrocks.online/tags/gpl2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gpl2</span></a></p>
Shape Engine<p>ShapeEngine’s documentation is almost ready! 📚 I’ve put a lot of effort into making it clear, comprehensive, and easy to follow — so you can make the most of <a href="https://graphics.social/tags/ShapeEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ShapeEngine</span></a> The docs for the current master branch are always available here (<a href="https://davegreen-games.github.io/ShapeEngineDocs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">davegreen-games.github.io/Shap</span><span class="invisible">eEngineDocs</span></a>), and Intellisense xml summaries for various IDEs will be released with version 5.0. Stay tuned!</p><p><a href="https://graphics.social/tags/raylib" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raylib</span></a> <a href="https://graphics.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://graphics.social/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a> <a href="https://graphics.social/tags/2d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>2d</span></a> <a href="https://graphics.social/tags/shapes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shapes</span></a> <a href="https://graphics.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedev</span></a></p>
🔭 Teskooano<p>New <a href="https://mastodon.gamedev.place/tags/satellites" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>satellites</span></a> in <a href="https://mastodon.gamedev.place/tags/Teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Teskooano</span></a> - now with correct models like the <a href="https://mastodon.gamedev.place/tags/iss" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iss</span></a> and <a href="https://mastodon.gamedev.place/tags/jwst" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>jwst</span></a> with correct lighting model - now live on <a href="https://teskooano.space" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">teskooano.space</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/solarSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solarSystem</span></a> <a href="https://mastodon.gamedev.place/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a></p>
Luca<p>I love three.js but I am at a complexity level where I really need some higher-level game engine like systems...</p><p><a href="https://social.tchncs.de/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://social.tchncs.de/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a># <a href="https://social.tchncs.de/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a></p>
🔭 Teskooano<p>Something for the next release of <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> I'm cooking up - man-made celestials!</p><p>Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)</p><p><a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/solarSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solarSystem</span></a> <a href="https://mastodon.gamedev.place/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a></p>