Victor<p>So this is the most technical thing I've done in a <a href="https://mastodon.gamedev.place/tags/FightingGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FightingGame</span></a>, and I'm gonna spend the next forever explaining it. It's basically exploiting knowledge of move timings to set up a series of frame traps, which are situations where your opponent is at a significant enough frame disadvantage that your attack will beat any attack he uses.</p><p>(1/5)</p><p><a href="https://mastodon.gamedev.place/tags/FGC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FGC</span></a><br><a href="https://mastodon.gamedev.place/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a><br><a href="https://mastodon.gamedev.place/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a><br><a href="https://mastodon.gamedev.place/tags/FatalFury" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FatalFury</span></a></p>