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#FASERIP

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1. First #TTRPG ever played? AD&D
2. First you ever ran? AD&D
3. Played the most? AD&D 2e or D&D 3.5
4. Run the most? D&D 3.5
5. Favorite? AD&D 2e or D&D 3.5 (I also love FASERIP Marvel)
6. Most recently played? D&D 3.5
7. Most recently run? D&D 3.5

#Dnd#ADnD#ADnD2e

For me, ability scores in #DnD style #RPG should:

Be a building block of a character, not the engine that runs them

Be multifaceted and not just a simple adjustment

Help guide decisions about a character, not BE the decisions about a character

Be randimly determined

Not be required to be high for the character to feel like they are contributing

Exception: super hero games. Ability Scoress should be the engine that drives super beings (i.e., #FASERIP)

Replied in thread

@Covok Dollars-to-no-nuts that the people currently in the #Marvel marketing arm never actually heard of #FASERIP, and might not even understand what it was in the context of the game market at the time, or at the current day.

I'm pretty sure they don't actually understand what the RPG industry is. Only that comic fans often overlap in terms of storefront space with RPGs, and they have heard that comics are in some way connected to their industry.

The funny thing is that several of those Marvel RPGs are actually pretty good. Not all of them, of course. But some of them are quite well-designed in themselves.

They just get no support because as a licensing entity, Marvel has always been a bit of a nightmare, trying to support a #TTRPG in the context of what Marvel demands in terms of updating and expanding what's already published is just impossible.

Bit of a shame, but that's the thing. Licensed properties are really kind of a pit for publishers. Even when they are well done and successful.

Another set of comments on comics and gaming, the sort of thing I do all the time. This time l am looking at how the "this is a perpetual team-up book" worked in the Bronze Age.

Part of me really wants to start a 2 player MSH/FASERIP PBEM with two totally new to me players where one is is playing, I dunno, Spider Man, and the other plays a different PC every month.

subplotkudzu.blogspot.com/2024

subplotkudzu.blogspot.comOn Ragged Universes, Team-Ups, and Supers GamingI know I've commented on edges of this before, but here goes: at the flea market this weekend I scored a couple of my current targets - pre ...

This is what I though after seeing the portrait of Charles Windsor that is making the rounds on social network.

Baron Blooddeath
F (RM)30
A (Gd)10
S (Gd)10
E (In)40
R (Gd)10
I (Gd) 10
P (Pr) 4

H 90
K 24
Popularity -75
Wealth (In) 40

Powers
Psychic Vampire (Un) 100

Talents
Weaponmaster

Contacts
Mi6, SAS, British Government, HYDRA

A new used book store recently opened near me (a wonder in itself, given how rare they've become) and they have an unexpectedly wide spread of gaming materials. Working on my own FASERIP retro-clone, these are well-timed finds. On first read-through, they make it clear how MSHRPG was first and foremost designed as a battle-map game. "Time Trap" is directly just a contrivance to teleport the PCs to different battlefields to face villains of escalating power. #FASERIP

1/2 Delving into the history of #FASERIP its interesting how the original texts are conflicted on what Power Stunts are for, even though they're now often seen as a core feature of the system. They're unmentioned in either Basic set, not appearing until the Advanced books. And despite how the rules describe them (spectacularly pushing an existing power into a wildly new use) the various character rosters list power stunts as if they were fairly mundane expressions of existing powers.

In 2015, I spent a lot of time going through the public domain text of the 4 color system to convert it to 1d20. Then I spent even more time grabbing images from public domain comics to add a little pizzazz to the game. I was originally going to call the game KAPOW, but someone else beat me to that name so I eventually settled on calling it Phase Four. Still in the public domain. You can pick it up here
drivethrurpg.com/product/18725

I played some ye olde Marvel Superheroes Revised edition (also known as FASERIP) tonight with the Microphones of Madness. None of us had ever played it before so really it was mostly trying to figure out the rules. Still I had fun playing Wonder Man as pure media cheese and I got to do a fastball special with Wolverine vs some big robots. I'd call that a win in any superhero gaming session.

#RPG #FASERIP #Supers

youtube.com/live/3-NXLylI0hw?s