Fell<p>It is with great disappointment that I report: <a href="https://ma.fellr.net/tags/VR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VR</span></a> on <a href="https://ma.fellr.net/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> just isn't ready yet. It would be, if <a href="https://ma.fellr.net/tags/Valve" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Valve</span></a> would fix <a href="https://ma.fellr.net/tags/SteamVR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SteamVR</span></a> up to the same standard as the <a href="https://ma.fellr.net/tags/Windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Windows</span></a> build, but in it's current state it's very restricted.</p><p><a href="https://ma.fellr.net/tags/Envision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Envision</span></a>, <a href="https://ma.fellr.net/tags/Monado" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Monado</span></a>, <a href="https://ma.fellr.net/tags/OpenComposite" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenComposite</span></a>, all these things are great, and they get you 98% of the experience. It works better than SteamVR for crying out loud.</p><p>But it's that 2% of issues that will make you go back to Windows. I hate to admit it, but it's the truth.</p>