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Global Threads<p>🇺🇸 US | 🇮🇷 IRAN<br>🔴 US Deploys B-2 Bombers as Iran Tensions Rise</p><p> 🔸 Pentagon sends up to 6 nuclear-capable B-2 bombers to Diego Garcia amid threats from Tehran.<br> 🔸 Trump warns Iran of bombing &amp; new sanctions over stalled nuclear talks.<br> 🔸 Iran’s Khamenei &amp; RG commander vow retaliation; call U.S. bases “glass houses.”<br> 🔸 U.S. now has 2 carriers, boosts air defenses, and expands Yemen strikes.</p><p><a href="https://mastodon.social/tags/Iran" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Iran</span></a> <a href="https://mastodon.social/tags/US" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>US</span></a> <a href="https://mastodon.social/tags/Trump" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Trump</span></a> <a href="https://mastodon.social/tags/MiddleEast" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MiddleEast</span></a> <a href="https://mastodon.social/tags/B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B2</span></a> <a href="https://mastodon.social/tags/DiegoGarcia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DiegoGarcia</span></a> <a href="https://mastodon.social/tags/Nuclear" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nuclear</span></a> <a href="https://mastodon.social/tags/Yemen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Yemen</span></a></p>
G4Media 📰<p>🇺🇸<a href="https://mastodon.world/tags/SUA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SUA</span></a> mută cel puțin patru bombardiere stealth ✈️<a href="https://mastodon.world/tags/B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B2</span></a>, cu capacitate nucleară și rază lungă de acțiune, la o bază din 🌊<a href="https://mastodon.world/tags/OceanulIndian" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OceanulIndian</span></a>, aflată la distanță de atac de 🇮🇷<a href="https://mastodon.world/tags/Iran" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Iran</span></a> și 🇾🇪<a href="https://mastodon.world/tags/Yemen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Yemen</span></a>.</p><p>🔗 <a href="https://techrider.ro/defense/sua-muta-cel-putin-patru-bombardiere-stealth-b-2-cu-capacitate-nucleara-si-raza-lunga-de-actiune-la-o-baza-din-oceanul-indian-aflata-la-distanta-de-atac-de-iran-si-yemen/#new_tab" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">techrider.ro/defense/sua-muta-</span><span class="invisible">cel-putin-patru-bombardiere-stealth-b-2-cu-capacitate-nucleara-si-raza-lunga-de-actiune-la-o-baza-din-oceanul-indian-aflata-la-distanta-de-atac-de-iran-si-yemen/#new_tab</span></a></p><p><a href="https://mastodon.world/tags/%C8%98tiri" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Știri</span></a> <a href="https://mastodon.world/tags/India" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>India</span></a></p>
Ismael Olea<p>Just came here to left you a picture of a <a href="https://floss.social/tags/B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B2</span></a> <a href="https://floss.social/tags/bomber" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bomber</span></a> <a href="https://floss.social/tags/refueling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>refueling</span></a>.</p>
ovelarsen<p>Der sker en betydelig militær opbygning på Diego Garcia basen</p><p>Mindst 5 <a href="https://norrebro.space/tags/USAF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>USAF</span></a> <a href="https://norrebro.space/tags/B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B2</span></a> Spirits bombers og 7 C-17A Globemaster III transport fly er ankommet i løbet af de sidste 3 dage eller er i øjeblikket på vej til øen. </p><p>Til orientering: Diego Garcia er den røde nål på kortet</p><p>Mindst 18 tankfly fra <a href="https://norrebro.space/tags/USAF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>USAF</span></a> er omkring Stillehavet med flere på Travis AFB i Californien, Daniel K. Inouye IAP i HI og Andersen AFB i Guam</p><p>..tyder på stor bevægelse af luftaktiver til Stillehavsområdet i denne uge</p>
Dis<p><span>Hey </span><a href="https://infosec.town/tags/backblaze" rel="nofollow noopener noreferrer" target="_blank">#backblaze</a><span>! What other company do you think leaked that specific email address? Show your reasoning please.<br><br>I hate this passive "someone else must have done it" bullshit. Look carefully at the address they sent to..<br><br></span><a href="https://infosec.town/tags/security" rel="nofollow noopener noreferrer" target="_blank">#security</a><span> </span><a href="https://infosec.town/tags/s3" rel="nofollow noopener noreferrer" target="_blank">#s3</a><span> </span><a href="https://infosec.town/tags/securityalert" rel="nofollow noopener noreferrer" target="_blank">#securityalert</a><span> </span><a href="https://infosec.town/tags/breach" rel="nofollow noopener noreferrer" target="_blank">#breach</a><span> </span><a href="https://infosec.town/tags/backblazebreach" rel="nofollow noopener noreferrer" target="_blank">#backblazebreach</a><span> </span><a href="https://infosec.town/tags/b2" rel="nofollow noopener noreferrer" target="_blank">#b2</a><span> </span><a href="https://infosec.town/tags/b2breach" rel="nofollow noopener noreferrer" target="_blank">#b2breach</a></p>
Armoured Wizard<p>Experimenting with Doors.<br>Mark edge as "crease". In Geo nodes, Mesh-to-point (Edge). Instance "door" on Point. Rotate to Euler (Sample Nearest Surface - Normal of Wall).</p><p>But Normal isn't as straight as I'd like.<br>Somehow clamp it to nearest 90' ? How to do the thing?</p><p>red line: Instanced door angle<br>blue line desired door angle</p><p>Also need to stop Torches spawning on Doors, but that should be ok...</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a></p>
Armoured Wizard<p>No <a href="https://dice.camp/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> yet today.<br>Combination of Good Samaritan (giving a friend a lift to medical appointment) and general chores (including that most tedious of tasks: Buying myself a few beers for Friday Night)</p><p>If I can get over my mental block of disliking animated flames, I may do some more Dungeon. Or maybe do an <a href="https://dice.camp/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> of the Keep on the Borderlands</p><p><a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a></p>
Armoured Wizard<p>You are in a maze of twisty little passages, all alike…</p><p>Cobbles replaced with PBR.<br>Scatter adjusted.</p><p>Should get b ack to working on torches now...</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a></p>
Armoured Wizard<p>Sigh.<br>As I know nothing about Simulations, or how stuff transfers, every time I try to move my Geo Nodes between files (Append - taking it's materials, simulations and stuff with it), my torches stop working.<br>I'm also working at under 1 fps to re-simulate them, so...</p><p>Might be time to completely rebuild. Floor plans, nodes, flames, materials... optimise everything as I go.</p><p>:(</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/caves" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>caves</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a></p>
Armoured Wizard<p>Tried adding Dungeon Maker nodes to the Caves of Chaos, but Viewport is lagging like a laggy thing on Lag Day!<br>I need to go through and see what optimisations I can make, and what I can switch off temporarily.<br>Or if I need to split into separate files.</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/caves" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>caves</span></a></p>
Armoured Wizard<p>Slowly rebuilding Dungeon Nodes.<br>GlowGlobes follow the sloped tunnel.<br>Scatter items respect the sloping floor.</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a></p>
Armoured Wizard<p>Rebuilding Dungeon Nodes.<br>Found a better way to place Wall Lights - take the first wall extrusion and lift it to required height. This allows for Lights on sloping corridors.</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/dungeon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dungeon</span></a></p>
Armoured Wizard<p>Made a path to the Keep.<br>It's not right, but I learnt some new tricks</p><p>Not sure if I can do this with Nodes.</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/keep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>keep</span></a> <a href="https://dice.camp/tags/castle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>castle</span></a></p>
Armoured Wizard<p>After too much time feeding colour ramps into RGB curves and chaining Map Ranges, I eventually settled on:<br>"Greater Than 0" AND "Less Than 2" <br>to find where to scatter items near buildings. D'oh!<br>The problem now is that I need to reference each building individually. It doesn't like Collections. </p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/keep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>keep</span></a> <a href="https://dice.camp/tags/castle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>castle</span></a></p>
Armoured Wizard<p>Tinkering with bits, but doesn't look like much progress :(<br>Still lots to do</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/keep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>keep</span></a> <a href="https://dice.camp/tags/castle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>castle</span></a></p>
Armoured Wizard<p>Getting all muddled again :(<br>I have lots of stuff in my Scene. Can't figure a way to organise it all.<br>Each building / wall / battlement is a separate Object.<br>Windows and doors may or may not be part of their 'parent' Object<br>I'd like to add more details<br>Any advices and tips for how to stop it being one big list of unorganised nonsense would be appreciated</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/keep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>keep</span></a> <a href="https://dice.camp/tags/castle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>castle</span></a></p>
Armoured Wizard<p>Working on Interior of Keep</p><p>This is still part of blockout, really. I'll be replacing a lot, and adding more details later</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttprg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttprg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/castle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>castle</span></a> <a href="https://dice.camp/tags/keep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>keep</span></a></p>
Armoured Wizard<p>Bit more progress.<br>Added some materials.</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/keep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>keep</span></a> <a href="https://dice.camp/tags/castle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>castle</span></a></p>
Armoured Wizard<p>Making some progress.</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a> <a href="https://dice.camp/tags/castle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>castle</span></a> <a href="https://dice.camp/tags/keep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>keep</span></a></p>
Armoured Wizard<p>Taking a break from Dungeon.<br>Working on Keep instead.</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://dice.camp/tags/b2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b2</span></a></p>