@FreeCAD Hello, any recommended tutorials/guides for those with minimal/no prior experience? I tried to model a "portable speaker box" to dimensions, but after 30 min I gave up ("I just need a simple box and carve some round holes, it can't be that hard!"). I got lost in the UI since I did not know any of the keywords/modes/procedures.

@michal
https://wiki.freecadweb.org/Tutorials
My suggestion is to you start with something simple to get accustomed to the UI and the process. A common mistake many beginners make is to try to start with a complex project. It's easy to get frustrated and to lose motivation.

Do you have prior CAD experience? Sometimes, people with none seem to misevaluate the difficulty in modeling their projects. With CAD, some things that may appear easy to do aren't. Or are, but to experienced users.
@FreeCAD

@normand @FreeCAD that's exactly what I experienced - I have some experience with 3D modelling, but none with CAD. After the initial frustration of failing to a) add a box and a cylinder, b) boolean subtract, I realized that I need to find some tutorials for those with no CAD experience, and hence my original question.

@michal
Yes, polygonal modeling (Blender, 3DS Max) is a totally different paradigm than CAD. What's easy in polygonal modeling can be surprisingly difficult with CAD.

That said, using a CSG workflow in #FreeCAD's Part workbench should have a less steep learning curve than using the PartDesign workbench. Things get tricky if you try to mix both workbenches.
@FreeCAD
@michal @FreeCAD
To start with CSG, you could go over the "Basic modeling tutorial" from the wiki linked in my previous reply. I wrote it 10 years ago, when Sketcher and PartDesign didn't even exist. 🙂

https://wiki.freecadweb.org/Basic_modeling_tutorial

Of course nowadays, many people prefer video tutorials.
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@normand @FreeCAD @michal

is it totally ok to design a Part in PartDesign using only additive/subtractive objects? I tried to do via padding but it was way more complicated than simply adding boxes and cylinders using the dimensions specified in my sketch

@xinayder
Of course it's ok! 😀 They're there, why not use them? But why not simply work in the Part workbench? In PartDesign, you'll have to create attachment offsets for each of your primitives. I find this a lot less flexible than working with sketches, plus I try to avoid doing math as much as possible. 😉Which is why PartDesign is my go-to workbench. But I've used sketch-based parametric CAD software for 20+ years, so I'm very comfortable with the process.

The great thing is, #FreeCAD gives you the choice of multiple different work flows. The caveat is, this can be overwhelming for new users.
@FreeCAD @michal
@xinayder
Would you be willing to post a screenshot of your sketch? It should be pretty straightforward to make a pad, then a pocket for your holes, but you need two separate sketches. You can always create a "main" sketch that other sketches will reference to, but it's a little more involved.
@FreeCAD @michal

@normand @FreeCAD @michal

the second one is in the XZ plane iirc, but because I defined the walls I had to actually make a separate sketch with just the circle in order to extrude it, I thought I could just select the circle defined inside the rectangle and make a pocket with it, but it would select the whole XZ sketch and pad the walls from the other sketch

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