I've just set up a image containing RVWP's dedicated server, built automatically using , to deploy the game to my server. Why do I always end up doing everything except actual ?

I used , which I had not built the game for yet. Alpine Linux uses musl rather glibc, because it is Busybox/Linux not GNU/Linux. musl doesn't have backtrace, required by my logging library to generate stack traces. Luckily there's a library for it.

I really need to get around to using something like to handle my dependencies better.

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