I've just set up a #docker image containing RVWP's dedicated server, built automatically using #GitLabCI, to deploy the game to my server. Why do I always end up doing everything except actual #gamedev? #sfml
I used #AlpineLinux, which I had not built the game for yet. Alpine Linux uses musl rather glibc, because it is Busybox/Linux not GNU/Linux. musl doesn't have backtrace, required by my logging library to generate stack traces. Luckily there's a library for it.