sorry to bother you, but if you are working on Forge the next time, Could you have a look at this very simple PR https://github.com/MinecraftForge/MinecraftForge/pull/6254?
Should hopefully only take a minute unless you find some serious concerns
Two Forge PRs are holding back a beta release of 1.14 now. Unfortunately, the Forge team does not process them even though they seem to be alright. #MinecraftForge
Time for another 1.12 bugfix release. It has been more than a month since the last one ^^
Most significant change are the protection values provided by hunter armor. They were way stronger than intended.
In the meantime here is another 1.12 release with some more minor bugfixes: https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2813651
So, there is something new:https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2799175
Vampirism Integrations has been updated to support MCA 6.
However, not all MCA villagers get the correct eye overlay, so some might look rather ugly. https://www.curseforge.com/minecraft/mc-mods/vampirism-integrations/files/2791033
With @firstname.lastname@example.org recent effort on integrating the reworked fluid system, we might be ready for an alpha version. Couple of features might be missing though. Especially bat mode does not work with Forge 1.14 properly yet
Forge 28.1.0 Recommended for Minecraft 1.14.4
Just to give you an idea of the scope of the Vampirism 1.14 update: I just spend more than 45 minutes solely to fix Soul Orb spawning on client side. #minecraft #1.14
Also included in the latest version, is a fix for the bind action command as well as a buff for enhanced/special holy water. https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2757423
App developer, Minecraft modder, Gamer. Electrical Engineer.
Most things are crossposted from Twitter :/
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