just installed a quad-node cluster using :) This is also the same server I was playing around with 2 years ago, but now it is finally set up in a place where we can't hear it, so it can stay on.

thanks to everyone who stopped by the stream. here's what i got done today. turned out great!

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Here's some janky web page recreations I made without a live preview as part of the !light (no light) challenge @mlhacks@twitter.com

I'm live at live.johanv.xyz/ in a few minutes streaming some music production with and a thrift store keyboard :)

is cool!
!🤔🐚📜
set `head -1 $0|cut -c2-` social.nixnet.services/ amolith/ nix.html \< iframe \> embed script
q=$4@$5tagged/$1;v=echo;b=;f=2;z=1
$v "$7pre$9`cat $0`$7/pre$9$7$11 src=$4$10.js$9$7/$11$9">$6
while [ $f != 1 ]||[ $z -lt 3 ];do
q=`curl -sL $q`
b=$b\ `$v "$q"|grep $4@$5[0-9]|cut -d\" -f6`
q=`$v "$q"|grep ad-m|cut -d\" -f4`
f=`$v "$q"|wc -l`;q=`$v "$q"|tail -1`
z=$((z+1));done;for l in $b;do
$v $7$8 height=650 src=$l/$10$9$7/$8$9
done|uniq>>$6;xdg-open $6

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is awesome!
!🤔🐚📜
set `head -1 $0|cut -c2-` fosstodon.org/ johanv/ lbry.html \< iframe \> embed script
q=$4@$5tagged/$1;v=echo;b=;f=2;z=1
$v "$7pre$9`cat $0`$7/pre$9$7$11 src=$4$10.js$9$7/$11$9">$6
while [ $f != 1 ]||[ $z -lt 3 ];do
q=`curl -sL $q`
b=$b\ `$v "$q"|grep $4@$5[0-9]|cut -d\" -f6`
q=`$v "$q"|grep ad-m|cut -d\" -f4`
f=`$v "$q"|wc -l`;q=`$v "$q"|tail -1`
z=$((z+1));done;for l in $b;do
$v $7$8 height=650 src=$l/$10$9$7/$8$9
done|uniq>>$6;xdg-open $6

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Day 100:
!🤔🐚📜
set `head -1 $0|cut -c2-` fosstodon.org/ johanv/ 100.html \< iframe \> embed script
q=$4@$5tagged/$1;v=echo;b=;f=2;z=1
$v "$7pre$9`cat $0`$7/pre$9$7$11 src=$4$10.js$9$7/$11$9">$6
while [ $f != 1 ]||[ $z -lt 3 ];do
q=`curl -sL $q`
b=$b\ `$v "$q"|grep $4@$5[0-9]|cut -d\" -f6`
q=`$v "$q"|grep ad-m|cut -d\" -f4`
f=`$v "$q"|wc -l`;q=`$v "$q"|tail -1`
z=$((z+1));done;for l in $b;do
$v $7$8 height=650 src=$l/$10$9$7/$8$9
done|uniq>>$6;xdg-open $6

Day 95: I played around with the NetHack Learning Environment, a new project by facebook's research group (as much as I dislike them as a social media I was intrigued). github.com/facebookresearch/nl

My 5 game win streak is over. After ascending a Healer, Valkyrie, Barbarian, Rogue, and Priest all in a row, my Samurai was struck down by a dastardly pair of soldier ants in Minetown. All in all, I'm happy with a 5 win streak since I have never even gotten 2 in a row before. And this puts me in 1st place for 3.7.0 win streak in the tournament! junethack.net/player_scoreboar Sayonara johanv the Samurai.

Day 89 (yesterday): I got back into the development of ruegolike, my , by tweaking how things are displayed and the movement keys, and updating the roadmap.

Day 84: My friend and I rendered an animation of the man and... well, I'll let you see for yourself ;)

bonus: I finally fixed the rendering in the ! It was a matter of keeping track of which floor tiles have been discovered within rooms, to decide what a corner should be displayed as. (red tiles are ones that have not been discovered yet, for debugging)

Day 83: We finished another tutorial to create the face with different expressions. Turns out there are 2 more videos after this instead of this being the last one.

We finished most of the guy in and set constraints on the body parts so we can rotate them. There's still one tutorial video left, which is the face and animation

Day 82: I fixed the rendering of some of the rooms in the , but there are still some edge cases, such as when a corner gives away another room. This happens when there is a wall you have seen, but is hidden because the room has not been entered. Then the corner still counts that wall and connects to it, giving away the room.

noooo there are still rendering errors! I could fix this one with a special case, but i can think of a few that would be ambiguous, such as having a corner on both sides of another corner - which way would it go then?

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Day 81: I started messing with the code for the to try to get the rooms to render properly, but have fewer tiles to keep track of. Then I realized I needed to spend some time thinking through which methods of representing the room segments with tiles was the best. Having corners and walls be stored the same makes it ambiguous sometimes, so I'll have to store horizontal, vertical, and corners (no distinction needed between which type of corner).

Day 80 (yesterday): we made some more progress following the lego man tutorial, here's a render!

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