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Day 81: I started messing with the code for the to try to get the rooms to render properly, but have fewer tiles to keep track of. Then I realized I needed to spend some time thinking through which methods of representing the room segments with tiles was the best. Having corners and walls be stored the same makes it ambiguous sometimes, so I'll have to store horizontal, vertical, and corners (no distinction needed between which type of corner).

noooo there are still rendering errors! I could fix this one with a special case, but i can think of a few that would be ambiguous, such as having a corner on both sides of another corner - which way would it go then?

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