I think we should port gaming as a whole. Restricting user library is not a good choice to do so.
Let's bring more and more users to Linux, this will bring more support, more driver, more developers and more statistics!
@danyspin97 Wine is a worthy tool and particularly helpful when someone is switching to Linux and wants to play some of the games they already have.
But if you as a Linux gamer buy a Windows game, how does that help the platform? You aren't giving devs an incentive to port their games, you are potentially denying money to porting houses that would port the game. When devs port their games they uncover bugs in drivers and libraries and help get those fixed, they bring their own tools to Linux.
@danyspin97 Basically, if I were to make a game on Linux and heard Windows dudes got it working through WSL, why should I bother actually making a Windows version when they seem happy to pay me for work I have totally not even done?
Now in reality I'd probably still make the port because Windows is bigger than Linux. But a Windows dev might actually think that way since they will only get that 2% extra purchases and if they already have like a quarter of that without doing work, why even work?
That's not the right thinking. Because if we suggest this kind of mindset, playing only Linux games, 97/100 gamers would stay on Windows. We should attract users, this will do all.
Wine is unpredictable and not all games work. Performance are always worse. So I don't see a reason to use it instead of native games.
I still think the real life changing is getting more and more users on Linux. The more users use it, the more projects, money and whatever there will be.
Plus, we should attract game developers. If they are interested in having a Linux version, they will help more than mere numbers.
At least imho.
@danyspin97 Relying on Wine to get gamers over to Linux won't work either because with Wine Linux will always, at best, be the second best gaming OS. And we are talking about two different things entirely: you talk about Windows users converting to Linux, I'm talking about the guy who's been running Linux for 2 years now and has no intention of even going back to Windows. And if that Linux gamer actually wants to see the platform succeed he'll have to compromise.
I can't stop playing games just to support Linux because it will gain more or less nothing, and I will lose many many games worth play. There are better way to support Linux:
1. Supporting platforms and software, like Lutris and contributing to the community.
2. Help spread the word that Linux is a complete gaming platform, ready to compete with Windows (and I think it's better).
@danyspin97 You do you, but I'm telling you that you playing those Windows games contributes more or less nothing to Linux gaming. And in some cases, such as when a game you already bought to play with Wine gets ported to Linux and you don't buy it, it's directly harmful to Linux gaming.
Why is it harming?
You have just to download an already bought game and play at least one time on linux, that's all you need to do.
@danyspin97 Doesn't work like that. If you buy a Windows-only title and play it for like a month in Wine and then they port it for Linux the money doesn't suddenly go to the porting house. It was already given to the Windows devs. They don't hold your money indefinitely until you start the game up on Linux.
Dors this still count for steam games?
@danyspin97 Absolutely. Go ask Feral and the like if you don't believe me.
More users should mean more games bought, so more money for Feral Interactive than me and you could give them.
What i'll suggest is:
if you know that a game will receive a port, wait for it before buying.
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