just tried @godotengine in my @postmarketOS pinephone with a small game I made and it ran perfectly fine.
Just had to specify the phone resolution and maximize it.
But first im gonna rewrite the test bot to do some stress testing of both authentication and queue servers.
I don't think the CCU will be huge, but that isn't the point of this project anyway.
I just remembered the tool I wrote when I was working at Gameloft to avoid the pain managing AWS when doing stress tests.
A couple of simple C# programs that let me orchestrate hundreds of VMs semiautomatically and see realtime stats of every one of them in a nice GUI on my PC.
Those were fun times. And it was Aperture Science thematic!
I take back what I said, it was just me being dumb not knowing who to interpret the data.
#introduction Hello everyone! I came here to dump my thoughts and share my personal programming projects, have interesting conversations and find interesting people to follow.
i'll probably talk mainly about network protocols, systems and videogame tech.
see you around!
Realtime networking, distributed systems and general tinkering.
I get paid for making videogames.